Showing posts with label Business. Show all posts
Showing posts with label Business. Show all posts

Monday, 7 May 2012

3D printing jewellery with Shapeways: Two months in.

It's been two months since I started playing around with Autodesk 123D and Shapeways, so here's the second report of what I've managed over the past month.

CharGyse 3D Printed Designs - Find these and more at www.shapeways.com/shops/chargyse

My first shipment of items arrived from Shapeways about a week later than it would normally take (production of sterling silver pieces was behind schedule on their end). I've been waiting to post this update so that I could include the photos of them.

Photos of the earrings and pendants
These are the photos I took only minutes after unpacking them from the box. I have updated the shop images with close ups, so you can follow this link to the [SHOP] if you want to see the close ups of them all.

Earring pendants in Sterling Silver

Earring pendants in "Frosted Ultra Detail"

You can find these earring pendants in the Earrings section of the shop.

Necklace pendants in Sterling Silver

Necklace pendants in "Frosted Ultra Detail"

You can find these necklace pendants in the Pendants section of the shop.

Bangles to go with each set
I got the bangles done on time, doing two different designs; the second more dainty than the first.

The "SevenBangle" style - one bangle, but with seven pretty sides to it

The "DiAngled" bangle - shaped like two bands attached to each other at an angle

You can find these in the Bangles section of the shop.

Blender renders for a quick preview of the pieces
I did a little searching around and found a video tutorial on how to make a golden material in Blender. They've disabled embedding by request, but the link is here: Realistic Gold Material Tutorial Blender 2.62 (Cycles) 

I followed the video but changed the colour I used so that it would look less like gold and more like a silver material. Here are some quick screenshots I took of some stuff:


Oh yeah - I also modelled a little something up for the Shapeways "Flextest" challenge

After the first shipment arrived though, I realised that I would need to change the Blender material textures. I remember seeing a "Brushed Steel" texture tutorial somewhere, which could be handy in achieving the layered look of the silver pieces - if I can find it again.


COMING SOON:-

Beads
I have managed to get the beads modelled up - but I've yet to upload them to the Shapeways site.


Rings
I haven't managed to do the rings yet, but I have decided how I'm going to do them. The ring band will be based on the DiAngled bangle style (the dainty, minimalist, second style above).

A new collection of designs - in "Stainless Steel"
Looks like the series based on Fibonacci numbers is going to go on hold for a while. Instead, I will be working on "Stainless Steel" versions of everything I have done so far, which should work out cheaper than Sterling Silver. Good for those who want a metal pendant, but at lower prices.

Marketing and Selling Stuff
Now that these are things that exist, I have to get them noticed out in the wider world with marketing materials and stuff.

Monday, 2 April 2012

3D printing jewellery with Shapeways: One month in.

I've been playing around with the Autodesk 123D Beta and Shapeways for just over a month now, so I wanted to write a little report of what I've managed over the past month.

Tumblr



I've created a tumblr blog especially for images of the growing mountain of jewellery that will be generated over time by me. Follow it and eventually you will see photographs of the pieces up there as well as the computer generated renders of the designs before they have been printed.

Pendants



I've designed, modelled in CAD software and uploaded nine designs for pendants, and each has been listed publicly and are available for sale in both sterling silver and a translucent plastic known on the Shapeways site as "Frosted Ultra Detail".

Click Pendants to see them all.

Earrings



I've modelled matching pairs of earrings for each of the nine pendant designs, again in sterling silver and Frosted Ultra Detail.

Click Earrings to see them all.

Cuff-links



I've also designed and modelled the matching pairs of cuff-links for each of the nine pendant designs, available only in sterling silver, and a glossier sterling silver for a little extra [the cuff-links are polished/buffed before they are sent to you].

Click Cuff-links to see them all.




COMING SOON:-

Photos of the earrings and pendants

Yesterday I put through an order for all of the earrings and pendants designed so far. They should be shipped by April 18th at the latest so I should have them ready for photos by the end of next month. I've been looking at potential models and photographers for a shoot, but nothing has been decided just yet...

Bangles to go with each set

My "homework" for the next week is to get ready the matching set of bangles for sale - that's designed, modelled AND uploaded. Thankfully, my experience with the software I'm using has grown a lot over the past month and I'm now able to complete such tasks a lot more quickly and efficiently than I could in the beginning.

Charm Beads

I've been looking into creating the designs on a much smaller scale for charm beads, potentially in the threaded charm bead style or the Italian charm bead style... We'll see how it goes over the next month.

Rings

To complete the collection of each design, I will be working on ring versions for each design this month. I have no idea how I want to do it yet, but I intend to make them fit in with the rest of the collection in sterling silver and possibly Frosted Ultra Detail. We shall see.

A new collection of designs

We've been having lovely weather in Cardiff over the past week, and all that nice weather made me ditch my laptop for the little 2 by 3 inch notebook I made a while back. I had to make sure I was doing some kind of work while I enjoyed the nice weather during my self-enforced work hours, and ended up drawing up some nice designs based on circles and Fibonacci numbers. Keep an eye out for those in the next couple of months. Here's a sneaky peek:



I'm really looking forward to next month!

Friday, 30 December 2011

Glossy Buttons

I've been doing a spot of 2D texture work for a friend's game.


I've never done glossy before! It's quite exciting.

Wednesday, 17 August 2011

Using FB to Live The Dream!

Today is a big post dedicated to a few pretty entrepreneurial people [say that really fast ten times!] who regularly pop up on my Facebook feed with the exciting things they've been doing lately.

Each one inspires me and each one shows that if you have a bit of passion, and drive, and the determination to take down those barriers that prevent you from making your dreams a reality, then you really can grow that idea or dream and bring it out into the world for everyone else to see. Just work hard, and make it happen!

So, in no particular order, here they are:

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Alice Cat


Alice is a sweet little lady who really has bloomed in her chosen trade of modelling over the past year or so. On her Model Mayhem profile she gives this quirky little description of herself:
"The best way to describe my modelling style (my style in general in fact) would be that it's a mish-mash of cheesecake cuteness, a sweet and silly Sandra Dee classic Pin-Up, mixed with a dark, gothic edge that shines through in bizarre little bursts."
Give her a look, especially if you're a bit quirky yourself and have a secret desire to get into modelling [or if you fancy getting in on a bit of the style - she has been selling off a few of her things lately to make room for more!]. She also expresses her creativity in the form of Cubles - cute little plushies, each one lovingly handmade by Alice - and she really does love making each one!


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Inkspill Illustrations - François Savarimuthu


François is a designer, illustrator and printer living and working in South East Wales. A truly passionate artist; he always seems to busy working on multiple projects and commissions. One look at his intricate and highly detailed work and you just know that patience and love for his work are definitely traits he carries.

"I Illustrate, Design & Print because I love producing work that meets a purpose, working with others is a passion of mine and when I can incorporate my love for art and design into that scenario that's when I'm most happiest."


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Paint the Moment - Chloé Bruce


Chloé was one of the initial FB users to catch my attention through my news feed for selling her work online - drawings, canvas paintings, canvas bags, cute handmade cuddly things, photography work and even tattoo designs. She seems to be one of those people whose passion for painting and creating art spills over into any medium she can get her hands on!


"Art has been a huge influence in my life since I was young, from the days when finger painting was all the craze up until today, and now all aspects of art interests me. I love expressing my feelings, creativity and imagination through my work, whether it's a photograph a painting or even a piece of design. It's what I know best."

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Not Your Hero - Pete Harries


The most recent work to be thrown up into my view has been Pete's Not Your Hero work. He's been working really hard over the past month to get his t-shirt business started, and if you check out the info on his FB page you can see he really means business!


"Each T-shirt is an individual experience, each one of our T-shirts has a story. With art specifically design for that cut of shirt and packaging specific to that design. At Not Your Hero we want to bring you shirts that you will look forward to putting on in the morning.

I love T-shirts.

And what's not to love? Such a simple garment with so many possibilities.

Actually I take that back, T-shirts are far from simple. Colour, texture, fit, design. Does it represent you? Does it show your beliefs? Or maybe your interests? Is it comfy? Does it smell nice? T-shirts are a complex blend of these elements, of which there are thousands of possibilities. The trouble is when you have thousands of possibilities combining them can produce a variety of outcomes, that's where another one of my loves comes into this story.

I love art.

Film, graphic design, music, photography, fashion, painting, video games, poetry, storytelling, cooking this list goes on... I love getting the chance to experience great art and I love being able to participate in creating great art for others to experience. When creating a great T-shirt there is a distinct art in selecting and creating the elements that will go into the shirt to create the finished work. To create an experience."

Well now, that sounds like a lot of love to me :)


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Toxic Games - Q.U.B.E.


Q.U.B.E. was the final year Computer Games Design project of a few guys in the year above me in uni. Facebook's A Year Ago Today feature is telling me that a year ago today, Dan Da Rocha was "off to Gamescom in Germany in the morning to promote QUBE! :D"

Clearly, it's been promoted pretty damn well because they have been all over the place now, attending conferences and being interviewed for the game, which is to be released in the next year! Very exciting. Check out the Q.U.B.E. game website here, and the blogspot here.

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Well there you go, five nice varied examples of loving your art, whatever it is, and working hard at it! Because sometimes this stuff doesn't just happen - you MAKE it happen ;)

Leave me a comment below if you enjoyed reading this post, found it useful, inspirational, or if there is anything you wanted to say or see me respond to next week!

Thursday, 4 August 2011

JustClick Psychometric Test

After automatically registering with JustClick when registering for something for Graduation day, I checked out the psychometric test on there. I was actually kind of surprised at what it came up with out of my input. Here's what it said:

DESCRIPTIVE WORDS
Dependable, compliant, deliberate, careful, amiable, systematic, persistent, precise, good listener, accurate, kind, perfectionist, logical, hesitant, reserved, mild, reflective, suspicious, self-conscious, accommodating, non-demanding, probing and serious.


GENERAL CHARACTERISTICS
- A perfectionist who strives to avoid error.
- Dislikes unrealistic deadlines and being pressurised to release work before she is satisfied it is correct.
- Works in a thorough and systematic manner in order to reach the perfect solution.
- Prepared to follow systems, rules and procedures.
- Needs time to adjust to change.
- Wants to tie up the loose ends and see an assignment through to conclusion.
- Logical even in adverse situations.
- Non-aggressive; dislikes trouble, conflict and hassle.


Motivators
Charlotte Gyseman is motivated by a happy home life, constant appreciation and security of situation. Maintaining the status quo is also important, as are reassurances and standard operating procedures. She dislikes sudden or abrupt changes and should be given sincere appreciation for a job well done.


Should Charlotte Gyseman have a boss, then ideally that person will be democratic in approach and recognise the need for security within the working environment. The requirements of the job should be clearly defined, understood and preferably given in writing.


Values Charlotte Gyseman brings to the Organisation
Charlotte Gyseman will be recognised and valued for her natural ability to perform consistently and predictably. This will be particularly noticeable when working in specialist or administrative roles and where she is called upon to maintain exacting standards of performance, both personally and for those with whom she works closely. What will also be apparent will be her special ability to stabilise excitable people, demonstrate loyalty and develop unique skills.

Not sure what percentage of the time this would be an accurate description of me, but it feels fairly accurate...

Wednesday, 29 June 2011

A photo a day.

Well... the page-a-day didn't quite work out. I think the problem was that I got discouraged when I found I was having so many blank pages on days where I wasn't feeling in a particularly arty mood, and ended up losing track of the whole thing. Never mind, I still have the pages to doodle on when I want to.

Instead I've started a new 365 project. I take a photo of myself everyday for a month. And again the next month. And again and again until I make 12 months! But I don't just take a picture of my face like Noah did. Sometimes I edit them, practising and experimenting with digital tools to see what effects I can come up with and achieve.

Okay. I confess. It's partly an excuse to make pretty pictures of myself to put onto Facebook and to put into a book of my own for when I'm older or gone. A part of me wants to have lots and lots of sweeeet looking pictures, but I'm not a model... And I thought that since I'm not a model, then I shouldn't be taking or making pictures of myself and editing them like I wanted to put on display anywhere...

I think Alice Cat changed that belief. She wasn't a model. She was just a sweet looking little girl a couple years below me in school, and then a few years later, BAM! Now look at her. She's working away at a career she loves and she's looking pretty damn fine doing it. It's awesome. It's inspiring. It made me start taking a picture of myself everyday, and hopefully everyday for at least a year.

And sure, maybe I'm not doing it with a career in modelling in mind [or maybe I am.. I've never had a solid vision of a career path in mind], and maybe I missed one day and sneaked in a screenshot image of my sleep pattern diary, and maybe some of the photos are really lazy ones where I haven't even edited or colour corrected them, let alone tried to do anything arty.

But even the unedited ones still show something of who I was and where I was that particular day in the series. Not to mention how I really like how a few of them have turned out. If I can, I'd like to keep this up for the rest of my life. Join me! Feel free to post any links to your similar projects in the comments :)

Sunday, 12 June 2011

How NOT to stand out with your advertising.

Quickly went onto IndieDB today to accept an invite to join the group Flying Bones [the team name for our final major project], and lo and behold, what did I see?


I'm guessing those adverts on the edges are supposed to be in the background - but they're not and have ended up covering a fair portion of the screen's edges. I can't read any of the numbers on the side. I'm not amused. Especially since Ctrl scrolling doesn't do anything to help it.

I don't even know what they're advertising precisely, but already I've probably developed a subconscious link between it and the feeling of rage it's giving me. F.

Monday, 9 May 2011

Personal Statement.

Well, it is now almost ten to 11pm, and I've been quickly typing out a personal statement for tomorrows lecture.

I've given up on trying to pursue a career in something in particular. Here's what I typed out. Italicised text is just the stuff I wrote to get into writing mode.

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Personal Statement.

I have experience in:
- modelling and UV mapping in Maya,
- texturing with Photoshop,
- some javascript programming in Unity3D,
- organisation and planning within spreadsheets, including Excel, Google Docs and Google Sites
- animation in Flash and Maya.

You know, writing a personal statement is really fucking hard when you have so many varied and sometimes conflicting interests, especially when you don’t know who you’re trying to impress.

Maybe I should start with why I chose to study Computer Games Design at University.

Well.


I do not have a passion for games. I have a passion for creating, making, observing, learning, exploring new areas and concepts, and an insatiable desire for acquiring more knowledge and skills that allow me to do even more for myself.

When I chose to study Computer Game Design, I was looking for a course that would allow me to further develop multiple skills, including my visual art skills [drawing, painting, photography, photo-manipulation, sculpture, architecture, animation and film making], story writing [be this for games, music, film or plain prose], audio creation [including song writing and ambient music and audio clip selection for conveying feelings and sensations within a situation or area - although usually for use in film/visual work], research skills [including historical, psychological and scientific understanding, and learning how things and systems physically work and the concepts behind why they work in this way, and what these things could mean for future developments in various areas], programming skills [to allow me to create and control interactive virtual environments and systems myself] and teamwork skills.

When I was younger I was never able to seriously answer the question, “What do you want to be when you grow up?” As a young adult, I still feel unable to pigeonhole myself into a single specific career choice.

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Haha. What do you think... would you give me a job?

A more important question to me would be; would you give me a job I would enjoy?