Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Monday, 23 July 2012

Learning Blender (Day 4) - Modelling a Low Poly Building for Games

www.pxleyes.com/video-tutorial/maya/15684/How-to-Model-a-Low-Poly-Building-for-Games.html

I found the video tutorial above that showed me someone creating a New York style building asset in about 40mins using Maya. Be warned; I had to turn the volume up on my laptop to hear it, and then he spent a lot of time talking quietly to himself - although that was mostly him thinking aloud about what shapes to make things and stuff like that... But other than that, it was worth watching to me.

I tried following along in Blender, and succeeded! Here's a screenshot of the wireframe and a render I lit with some coloured lighting. 

Definitely need to figure out how renders work...

The lighting was partly for fun... I'm likely to spend some time at some point learning how to light things properly and better, but I thought this would do for now since I'm focusing on learning the modelling tools first.

Sunday, 22 July 2012

What visual games photorealism crisis?


http://killscreendaily.com/articles/visual-games-photorealism-crisis/

Just came across this post from over a year ago. I don't know if the focus of discussion in the gaming world has moved on by now since I haven't been paying attention a whole lot, but I have to say that I really don't agree with the thought that the photorealistic approach is "... a dead-end street, an aspiration that, once perfectly achieved, leads to a death of possibility."

Instead, I see it as a route to more tools that allow us to create realistic-looking representations of fantasy and imaginary worlds. Just look at the Avatar film. Focusing on the world environment itself, so much of it looked like nature documentaries I had seen literally that morning that I could easily imagine that this was a whole functioning other world, similar to ours, but very different. I know I'm talking about a film here, but I think with games it can also apply.

But not even just fictional fantasy worlds; photorealism can be used to represent all sorts of historical places and events realistically and factually too for us to explore - a bit like in the Assassins Creed games. And the number of possible events or locations during specific times/eras to re-present in a gaming experience grows literally every day.

Gaining tools to create photorealistic stuff is NOT what would lead to the death of possibility. Believing that the only goal is attaining photorealism, and ignoring the fact that it's not the only thing worth pursuing, is the mistake that may lead to the death of possibility - and even then, ONLY in the minds of the people who believe it. While they cry over the fact that they just created the last game worth creating visually, the rest of us will be enjoying the tools that have been created for our own entertainment, educational, or exploratory purposes.

When considering the Big Picture, photorealism should never be seen as the ultimate goal; it's just a useful tool worth attaining to help us accomplish other goals. No one should forget that.

Thursday, 9 February 2012

IndieDB Genre & Theme Popularity February 2012: Part 3

On the 1st of this month (February) I spent some time collecting data from the IndieDB website, and created a few graphs from the data. This is Part 3 of 3 in the series.

Do let me know in the comments box below if you find the results helpful, for example, when trying to choose a genre or theme for your next game. If there are specific combinations of Genre and Theme you would like to find out about in more detail, leave me a comment and I will check it out for another post.

Popularity Based on Average Number of Views per Games Listed.

[Average number of views per game: 12,880]

As you can see from the graph, averaging out the number of views over number of games listed has really changed up the results.

Popularity of Genres on IndieDB [based on average number of views per game]:

1. RPG [16,316]
2. Simulation [15,325]
3. Adventure [14,421]
4. Strategy [13,907]
5. Action [13,362]

--[Average]--

6. Driving [8,988]
7. MMO [8,189]
8. Puzzle [4,835]
9. Sport [2,103]

Popularity of Themes on IndieDB [based on average number of views per game]:

1. Fighter [27,435]
2. Medieval [27,228]
3. Western [19,937]
4. War [19,196]
5. Anime [18,216]
6. Fantasy [16,155]
7. Realism [15,501]
8. Sci-Fi [13,174]

--[Average]--

9. Horror [11,808]
10. Movie [9,736]
11. Antiquity [8,494]
12. Comedy [7,277]
13. History [7,214]
14. Politics [6,603]
15. Nature [6,376]
16. Various [5,494]
17. Comic [4,850]
18. Sport [3,451]

Top 5 Most Popular Combos:

1. Medieval RPG [72,293]
2. Horror Driving [65,269]
3. Fighter Adventure [52,459]
4. Realism Strategy [42,714]
5. Anime Action [37,146]


IndieDB Genre & Theme Popularity February 2012: Part 2

On the 1st of this month (February) I spent some time collecting data from the IndieDB website, and created a few graphs from the data. This is Part 2 of 3 in the series.

Do let me know in the comments box below if you find the results helpful, for example, when trying to choose a genre or theme for your next game. If there are specific combinations of Genre and Theme you would like to find out about in more detail, leave me a comment and I will check it out for another post.

Popularity Based on the Total Number of Views.

[Note: Zero views is a result of zero games being listed rather than a lack of interest from those searching.]

Popularity of Genres on IndieDB [based on number of views]:

1. Action [16,569,687]
2. Adventure [11,580,708]
3. Strategy [5,076,047]
4. RPG [4,699,093]
5. Simulation [2,237,476]
6. Puzzle [1,373,202]
7. MMO [835,288]
8. Driving [638,196]
9. Sport [100,947]

Popularity of Themes on IndieDB [based on number of views]:

1. Sci-Fi [12,199,964]
2. Fantasy [8,950,136]
3. War [4,300,076]
4. Horror [3,140,973]
5. Fighter [2,551,495]
6. Medieval [2,314,380]
7. Realism [2,170,226]
8. Various [1,620,951]
9. Anime [1,439,084]
10. Comic [1,328,901]
11. Comedy [1,288,123]
12. Western [498,430]
13. Nature [427,250]
14. History [281,352]
15. Politics [204,701]
16. Antiquity [161,394]
17. Sport [155,315]
18. Movie [77,893]

Most popular combo: Fantasy themed, Adventure genre.
[Closely followed by: Sci-Fi themed, Action genre.]



IndieDB Genre & Theme Popularity February 2012: Part 1

On the 1st of this month (February) I spent some time collecting data from the IndieDB website, and created a few graphs from the data. This is Part 1 of 3 in the series.

Do let me know in the comments box below if you find the results helpful, for example, when trying to choose a genre or theme for your next game. If there are specific combinations of Genre and Theme you would like to find out about in more detail, leave me a comment and I will check it out for another post.

Popularity Based on Total Number of Games Listed.


Popularity of Genres on IndieDB [based on number of games listed]:

1. Action [1240]
2. Adventure [803]
3. Strategy [365]
4. RPG [288]
5. Puzzle [284]
6. Simulation [146]
7. MMO [102]
8. Driving [71]
9. Sport [48]

Popularity of Themes on IndieDB [based on number of games listed]:

1. Sci-Fi [926]
2. Fantasy [554]
3. Various [295]
4. Comic [274]
5. Horror [266]
6. War [224]
7. Comedy [177]
8. Realism [140]
9. Fighter [93]
10. Medieval [85]
11. Anime [79]
12. Nature [67]
13. Sport [45]
14. History [39]
15. Politics [31]
16. Western [25]
17. Antiquity [19]
18. Movie [8]

Most popular combo: Sci-Fi themed, Action genre.