Tuesday, 13 October 2009

Sexiness Issues

We had the second lot of pitching today, except I think everyone who pitched today were just the ones who hadn't pitched last time. The main point I took at the end is the sexiness issue; how appealing does "salmon shoal shepherding" sound to you [...and how many times can you say it quickly without messing up...]?

It seems we all have decent ideas, but we need to learn how to make them sound really appealing to the people we are pitching to. Appealing, attractive, seducing... all those words came up during the lecture, and I thought hmmm... how sexy can one make an ant-baby-eating caterpillar...

This probably isn't what Dave meant.

Next task is not quite another pitch, but 300 words setting out how the intro to the world in our games. I've also written down "structure" and "flow of spaces" in my notes... but I think I'll need to think about that some more.. [annoying quirk of lectures, they always seem to make more sense at the time].

As for this morning, we had a tech sesh in Maya. I love playing with Maya, although it still feels like an iceberg to me with all it's little buttons and menus that do things I didn't know it could do... We were learning how to put a texture map on a cube, which we've done before but a refresher was definitely in order. After Charlie had taught us that, I started fiddling with the model I made last week and tried to figure out how the textures work on a shape with many more than six sides. I might have broken my first model somehow though.. dunno how, I was working in a copy of the scene saved seperately, and somehow the copy AND the original changed? *shrug*

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