Looks like I've got me some animating to do! Tim's gotten sick of looking at Tagger, so we're having a bit of a switcharoo. He's going to take over the environment for now, and I'm going to animate the rest of Tagger's animations. Except I haven't done any 3D character animation since the tweaking of old Igor back in year 1...
Tutorials to the rescue! Here seems to be a nice little one from OliverBarraza on YouTube about importing character animations from Maya into Unity. Not hugely in depth but I think I get the gist of that side of things.
What I seriously need now though is some tuts for tips on handling a rigged up character for animating. Part 2 following the above video has some tips, not sure I quite understand some of them yet though. I think I will just have to have a play and see what I can do.
He has some more tutorials in his Advanced Unity Tutorial series, so I'm going to check those out now and see what I can learn.