Friday, 20 July 2012

Learning Blender - with Essential Blender

I'm finally getting around to going through the Essential Blender pdf book that I bought. Today, I have manipulated vertices, edges and faces, moving them around and extruding them in Blender for the first time.

I'm so happy. I'm so excited.

I'm so close to getting back to the level of knowledge I had in a 3D modelling program, one that I had access to until I graduated last year, when suddenly I lost access to that legit student version of Maya I have installed on my laptop.

Not content with the idea of pirating a copy just to make masterpieces of 3D game art for a portfolio or for my own devilish purposes, I backed away from 3D art completely until coming across the Autodesk 123D beta a few months ago. When I found out how to put a shiny texture onto on object imported into Blender, I saw the joy again.


That's the romanticised version. In truth, I wanted to try starting up a business selling something artistic I had created - but I suck at business. It's all very well knowing it by a book but, with entrepreneurship, you've got to be good at doing it.

So, it is time to get a job, preferably in the game biz making 3D objects for a game that I can later hear other people talking about playing, or maybe even with a company that needs renders of buildings that aren't built yet. But before I get a job, I need to give them something to show them that I can model, unwrap UVs, texture realistically and fantastically, and maybe a spot of rigging and animating.

Follow this blog to check my progress! :)

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