Wednesday 2 December 2009

Yr2Proj2/"Game Designers"/We-really-need-to-come-up-with-a-decent-name-for-this-thing

Just chucked the characters together to see how they look together, and then messed with filters and such about a billion times on Photoshop...

I totally forgot to add the ActorMan though...

So far we've got a Concept Doc [a lame half hour effort because we thought the first pitch was supposed to be powerpoint stylee], which I need to update and expand a bit more, and the storyboard, which I need to redo the images for as they were pretty much quick little thumbnails done in my notebook and then uploaded to the doc via a camera phone...

Oh, I didn't explain on here what the game actually was, did I?
Basically, it's a humorous cartoony pisstake of games designers in the games industry trying to make the perfect game.

Here are the mini-bio's attached to the Storyboard- names used may differ from final product ;) See if you can figure out which is which in the picture.

Po [The... What's his job again? A.K.A. Little "Stereotype" Guy]
The team don’t quite know what his job actually is in the office, so they’ve decided to make him be in the commercial for the new game they have produced. All he needs to do is sit quietly and play the game while Mr Actorman does his thing...

Mr Actorman [Voice actor, and Narrator in the commercial]
With his career in the film industry flailing, he’s left it for what he believes to be the way forward; the computer games industry. And almost everything he says sounds like an innuendo.

Mr MusicGuy [The Sound Engineer]
He’s a bit of an emo/scene kid, if emo/scene kids were made of headphone equipment.

Mr KeyDude [The Game Programmer]
He’s a bit angry, a lot of the time. And also rather violent. I guess you could replace “angry” and “violent” with the term “psychotic”.

Squeak [The Concept Artist]
So named for her squeaky, and kind of annoying now you mention it, voice. She’ll be the one trying to make everything look nice and pretty [and no, not with pink paint and glitter].

The BigOomphGuy [The Design Director Manager... Man]
He’s the “big boss man” of the operation, trying to co-ordinate the efforts of the rest of the team. Despite being taller than everyone, the unfortunate position of his face means he still has to look up at everyone... resulting in a strange “mean-little-man” complex.

The Game Testers
There are three of them... but only two are in the pic above. Unless one has invisibility powers that I didn't know about.

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