Saturday, 9 January 2010

Headphone Jack: Version 3.0, and the other updates

Just noticed that I seem to have changed Jack's personality from what it was before, although he looks exactly the same. He isn't such a soppy git now:

Headphone Jack [The Sound Designer]
When he’s not slinking around like a self loathing cat, quietly contemplating the shadows and tortures of the world, or tinkering with technology to make it “better”, he’s a reckless, risk-taking cowboy. If you piss him off, he’ll jump on your head and torture you through music with his wonderful view of the world.

I think the change happened when I moved the bonsai tree off his desk and onto Squeak's. Speaking of Squeak, I've revised the description of her as well, although there aren't many major changes to her story:

Squeak [The Visual Designer]
Once upon a time, she lived on a ship as a princess of the pirates. Feeling like there was more to life than stealing from others, she rebelled, and ran away to assume a new creative identity as a games designer. She didn’t leave everything behind however, and retained a love of pretty or glittery things. Unfortunately, she found that her high pitched voice caused some people to not take her seriously and earned her the nickname “Squeak”. She was not amused.

She'll still use glue to stick people to stuff in the game, I've just taken that bit out of the brief personality descriptions. I may as well post the other descriptions up as I've written them just now...

I've just noticed that if you take the first letters from "Jagged", "Angry", "Blunt" and "Straight-to-the-point", you get "JABS". That sounds like a good name to me for the Key dude, seeing as I've noticed a lot of confusion in some people regarding this character. I only called him the Key cos he looked like one, but people were reading into it a bit much, saying, "Is he the key figure?" or something about how he shouldn't be the programmer because the key role in games design seems to them to be something else. So:

Jabs [The Programmer]
Easily frustrated and quick to anger, “psychotic” is often the first impression he gives off. Sometimes he feels like he’s surrounded by morons - that he’s the only one who can see things for what they really are, and copes by insulting everyone with his sarcastic, dry sense of humour. He doesn’t hate everything, however, and has a passion for [brutal] acrobatic movement. He may have no legs, but that doesn’t mean he can’t kick ass.

The BigOomphGuy I've started to call BOG, because I can't be bothered to keep typing "BigOomphGuy" when I write about him. Whether he finally ends up just being called BOG though remains to be seen..

BOG [The Manager, or Team Director]
He’s the “big boss man” of the operation, trying to co-ordinate the efforts of the rest of the team. Despite being taller than everyone, the unfortunate position of his face means he wrestles with the fact that he has to look up at everyone everyday… resulting in a strange “mean-little-man” mental complex.

And finally, the little potato guy, who's name we shorted to Po, partly cos I thought it was funny that he was supposed to be a little shit and the German term for the bum is "das Po" or something.

Po [The.. What’s his job again?]
Po is, basically, a cocky little runt. He wears a tie to work and thinks he’s a pro, but the rest of the team don’t actually pay much attention to him. They’re not even sure how Po came to be on the team. What they don’t see yet is the fact that, while Po may not be all he makes himself out to be, his imagination, ideas and determination are a force to be reckoned with.

Thing is, I randomly had a thought today that our game reminded me of Kung Fu Panda, what with the one character who's all lame and stuff but he's with this other people who are pros at what they do, but then he turns out to have a vital skill or something. Also the part about a special item, ours initially being:

"The story would end (in the successful instance) with the designers finding an ancient creed, which reflects the holder's image, that says "LOOK FROM WITHIN". They then make this very game that the players have just completed"

Then I googled Kung Fu Panda, cos I needed reminding about what actually happens in the movie. I'll be honest, I was surprised when I read that the Dragon Scroll was reflective, and then freaked out when I realised that the main character was also called Po.

Seriously, WTF.

It's not too bad though, because I realised the moral of Kung Fu Panda was that there was no special ingredient, that all you needed was to believe.
Our is slightly different, because ours focuses more on the power and importance of the imagination. Sorta.

Oh shit.. wait.. that's not different at all, is it 0_o

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