The other day, Henry posed an interesting question on FB:
What would have the most real world impact? Making a fringe game for social change that preaches to the converted... or making a commercially successful mainstream game and donating the profits to charity?
Maybe I'll write about the different motivations behind making computer games; for money, to send a message, to create a world or stories, to make something fun or to have fun in the process of making something.
Oh, I don't know.