Thursday, 14 May 2009

Congratulations, it's Igor.

The past few days have been proper hard. I felt quite ill some of the time, and my sleeping pattern has definitely been affected. That said, I'm proud of what we've produced, and we were lucky that not too much of our work did a Seth on us.

I've gotten so far behind in updating about it on here, but in my defense it was because I was at Kieran's working on the project where I can't just steal the internet anytime. Often it'll be because when we're not working, he's using his internet to play WoW. I can't laugh, cos they've finally managed to persuade me to get back on too. Paid for three months, with the intention of not playing it in August due to the sunny weather that might grace Pembrokeshire, or wherever I happen to be!

Anyway, enough of that. I might wander a bit, it's quarter past 6 in the morning and I'm not sure when I'll go to bed.. but I just got back from finishing Maya, so I can grace you with some photos of the sketches we did during PrePro [hehe, I'll keep calling it that, it amuses me]. Oh, and a plasticine man.




"Fancy a beer?"



Initially we wanted to make Seth walk aswell, but time constraints, knowledge limitations and needing to learn how to use Maya alongside creating the full on [..well, primitive doesn't mean it has to look like crap, does it?] Maya animation persuaded us to try something simpler. After the crit, I may put the video up. Before then I might put up the playbasts taken from Maya.

It's kind of funny how our PrePro video is longer than the animation itself. I'm immensely proud of how the flickering of the welding looks, but ever so slightly worried that it might cause an epileptic fit when it's shown with the big projector like usual... Anyhoos, I need sleep! I've decided that the fact that I can hear the blood pumping around in my brain is a sign that I really should be asleep right now.

Tuesday, 5 May 2009

Fable II and its Reviews

I've decided to write my essay on Fable II. Initially my plan was to write about the good/evil or pure/corrupt system, or how making the different choices in the games lead you to different scenarios, but I found a book in the library which has been very interesting. It's called Creating Emotion in Games, by David Freeman, and offers many tips on making game characters, stories and worlds more interesting and life-like through the medium of... emotion. This is the area I'm going to focus on in my essay.


Now on to the main subject of my post: The reviews I have read on Fable II as part of my research.
I've noticed a great divide in the reviews here about the game, ranging from "a total waste of money" to "It's just Fabalous I say... just Fabalous. Or should I say... Fable-ous!"
Many of the reviewers seemed to like the game, although a lot of comments were made about how disappointing it was that two players could not play their own full characters during co-op mode.

Of some of the more extreme comments made against it, it seemed to me that these players were either angry because they had heard a great deal of hype about the game and were not given what they were promised, or they are stuck in this idea that the game needs tons of "cool armor", "awesome weapons" and a "big boss fight" at the end. This following comment in particular showed me how some players just don't understand what game designers need to do to encourage the games industry to develop.



fable 2 is simply stated an entire let down. you CAN'T DIE!? and there is NO MANA!? this game was built up so high with promises that ended up being total lies. The co-op is terrible. NO ARMOR!? The dog finds all the keys and items for you. The game was set up to be the easiest RPG in the world. They should have added difficulty settings. It is not better or more genuine than the past 10 years of Final Fantasy! i can't believe they said that. The game is 100% spoon feeding, from the trail to the dog to the no death. Why are there still Rez Phials?!? The choices for clothing and weapons and spells are way to minimal.




Yeah, I know, it makes me cringe too.

There's nothing wrong with a game that doesn't let you die. There's nothing wrong with a game that has no mana bar [seriously, WTF. Mana bars are just an imaginary limitation that someone introduced one day. I may be a bit on the agnostic side to say this, but I know enough to know that "Thou shalt design games involving magic to have mana" was not a Commandment. And there's nothing wrong with a game that has no armor. Does PacMan have armor? NO!

And why should they have added difficulty settings? This game is about the story, be that the main story you can follow, or the stories you help create yourself, such as when your character marries someone in the game and you have a baby boy named Ross, and then Alex divorces your character because you're always being chased by the law because you may have gotten caught killing a few people because you wanted to see how many you could kill one by one before you got caught, and then you decided to resist arrest instead of paying the fine. And then your son gets taken away when somehow your husband died after they moved to another region and you're unable to look after Ross because your destiny to find the three other heroes won't allow it.
I did find it somewhat humorous to return home after ten years to find that my caucasian spouse and I had managed to produce a dark skinned child, as if the first one had escaped like a pet and Alex had replaced it with one that was not quite the right shade. But I still felt the loss when social services wouldn't let me have him after Alex died.

...Anyways, back to my point. It's about the story. I mean dude, the clue is in the name. You do know what "fable" means, right?

It also intrigues me how many people have mentioned how long it took them to "beat the story". I may just not quite be down with all the terms seeing as I'm not a hardcore gamer, but the idea of "beating" a "story" doesn't quite make any sense to me. Sometimes, it's the journey that's important, not the destination. If you rush through the game without taking the time to observe and appreciate the characters, then of course you are going to be diasappointed.

It's times like these I realise how far I've come on this course. A year ago, I would have seen that person's comment and thought, "Oh look, an angry person."
Looking at it now, I'm thinking, "Oh look, an angry person who doesn't have a clue."

Sunday, 26 April 2009

Papercraft

It's funny how things happen. Last night I got tricked by Kieran, who decided to pretend to be our friend Vicki on MSN. "Vicki" told me that the boys had managed to persuade her to start playing WoW too. Such a monumental event had actually caused me to want to resubscribe to WoW, leading me to the WoW europe site and almost doing it. I got distracted by this article.

Imagine, having a life sized gnome in your room! Pure awesome.


It reminded me of a time years ago, when my brother had a book that had a big paper skeleton that you were supposed to put together. I'm not sure if we even managed to get halfway before something went wrong, like something getting squished or broken on missing. It was that long ago that I actually can't remember what happened to it.

But yeah. I'm not going to resubscribe now to WoW, not just yet.
I've gained a new interest. Or rather, regained an old interest :)

If you want to check out the other awesome WoW papercraft models, you can find them here. They've also got some friends, I think, doing Pokemon ones :)

Tuesday, 21 April 2009

How to Break a World of Warcraft Addiction

Get a hypnotist to hypnotise you into thinking you are Charlotte Gyseman.

I've noticed a funny thing about myself. I have played WoW, and I still have my WoW account, but I just can't be bothered to re-subscribe. I had to unsubscribe because I lost my Magic Money Card [I've lost it only twice and yet I'm on my fifth one, amazing], and had to replace it. That was weeks ago, and I have still not had the urge to start playing again. Well, sort of.


Dancing on Thrall's throne in nothing but a tabard was fun, but I'm sure it would be more fun in real life. And the sight of Luke dancing like a female blood elf in a tabard would be hilarious.

I've felt like it now and then because of the friends that play it, but I always get a voice in my head letting me know that I've got better things that I want to do, or that I'd rather have fun for free. I did wonder if it was because I have a dislike of spending my money, but that doesn't explain Black & White 2. Kieran lent me the game to see what it was like, and when I showed it to my sister... she got addicted. The last time I went home, my mum said that Gen [my sister] had asked her to tell me to make sure I bring B&W2. A similar thing happened when I introduced her to Twelve Sky.

This sometimes leads me to wonder if there's something wrong with me, which then makes me wonder if there's something wrong with me for wondering such a thing. Surely a lack of addiction to games is a good thing, right?

Note: For those readers who actually want to break a WoW addiction and have no hypnotists to hand, the wikiHow article is here. I must admit, I laughed when I saw it and laughed when I noticed that it's the first one on the list when you type "addiction" in the search box. By the way, I have no idea whether following the steps actually helps. Apparently I've never had to try them.

Monday, 13 April 2009

Projects and Essays

I've received the marks for the Flash Postcard [we got a B11 or B12, I can't remember at this second] and the 2,000 word essay we had to write on how digital games have exploited their technology of delivery to produce a play experience unavailable in pre-digital games [I got a B11], and it's looking good so far.

Next up we have the Maya Project and the Second Essay [ooooh, ahhh], and then that's it for the first year.

The Maya Project - Primitive Theatre

You are asked to produce a character animation sequence of strictly no more than 2 minutes in which primitive character constructs communicate a nuanced and expressive performance of an emotional scenario of your own creation. The piece should feature no dialogue, though sound must be utilised to emphasise the emotional registers of the piece. Pay particular attention to the lighting, colour and compositional elements of the piece, through a clearly structured pre-production process. The use of camera will play an integral part in the construction of meaning.



I'm now working with Kieran, with Daemon working with Scott, so we can experience what it's like working with different types of people. As a result, elements from our projects will probably be merged to create something new. The characters Kieran and I have brought to the table to develop are Seth and Igor, and the scenarios we come up with will centre around an interaction between them.

The Second Essay - 2,000 words

Isolate one key element of a game. This can include, but is not limited to, any of the following:

- A specific game mechanic, which might be thought of as a cycle of exhange between user and software to create a change in the game state
- The user interface (including the HUD)
- Narrative structure and its organisation
- Structures of progression
- The specifics of level design unique to the game in question
- Systems of reward/punishment

Your game analysis essay is not an appreciation ("I enjoyed this because") but an analysis of the details of how the design affects the experience of the user ("how does this function/operate to produce event or meaning?"). It should be supported with reference to the published literature, and must go beyond industry publications to include scholarly work.



At the moment, I don't know what I want to write about. Maybe the fact the you can be a girl in Pokemon Crystal version on the GameBoy Color. Or maybe I'll just go check out the books in the library and see what interests me.

Thursday, 9 April 2009

URRGHHH!!!

I'm really annoyed.

Why, oh why, did I think it would be a good idea to check out how the Tim Eves stories were doing.

I'm really annoyed because of this. And this. And this. Oh and definitely this. Uch! This too [it let me write the comment out before telling me I had to be logged in? Shut. Up]. This one didn't annoy me at first, but then I started reading the comments. Bad idea. It started to annoy me. This and this? Also annoyed me.

Basically, every blue-instead-of-purple link that came up on the first two pages when I searched for "man dies playing wii fit" on google, which led to a site that required me to register in order to post a comment. This would have annoyed me, were it not for the fact that I had already registered to EA in a moment of spontaneity to find out about a game called Battle Forge [which, in the end, I didn't spend a lot of time finding out about due to needing to pack to go home for Easter hols]. I thought I'd better stop at page two when I noticed there were about 187,000 results at the moment.

The reason I want to comment is to educate people, as a lot of the articles just pull the term "Sudden Adult Death Syndrome" from the articles they find as their source, causing lots of people to think its some stupid name given for when doctors don't have a clue how someone died. Often these people go on to blame the kebab he had just ordered and the glass of port that was waiting for him.

I had been thinking about the "Jade Effect" before following up the Tim Eves thing, the term that has come about to describe the fact that loads of people have been trying to find out about cervical cancer since Jade Goody died - to be fair, it's not something I had ever thought about before. I could say that Jade dying was a good thing, but it sounds horrible when I put it like that. It made me think, "Hmm, maybe annoying sensationalist crap can be good for something. If that Tim Eves story makes people aware of SADS, then it can't be that bad a thing that sites like the Telegraph's have reported it". I was going to write a follow up on here while [at the time] in a less annoyed mood saying exactly that, when I decided to see what new stories had sprung up.

Unfortunately, it's not quite been the same. Each time the story is reproduced, something else gets chopped out or rephrased, and soon enough people are reading about some kebab eating, port drinking, trying-to-get-fit-with-a-Wii-fit-cos-he-MUST-have-been-really-unhealthy-on-that-kind-of-diet dude who happened to in the process of trying to get fit. Cue the eye rolling groan. It frustrates me how uninformed people have become along the grapevine, but there's not a lot I can do. Sure, I could register to every site just to post a comment stating the original story. But seriously? I have a life [honest, I do].

It also annoys me how angry it's making me look through my blog. I probably should stop writing these things in the heat of the moment and maybe leave it to sink in first, before writing something that I just have to post now, because it's there, finshed and done, while the Publish Post button keeps staring at me in all its orange glory.

Urgh.

I promise, I will start writing about work again soon.

Actually... I'll start now.

I had an extension on Kieran's Igor idea: Igor comes home from work with re-animated Seth statue, gets changed out of the Igor costume, freaking out Seth because he thought the costume was his real skin? Hmm... It might work. Again, more on that later. My laptop and I are running out of energy.

Tuesday, 31 March 2009

New Headlines, Same Old Story

I recently stumbled upon a headline worthy of an Ed Byrne comment.

4th March 2009, Tim Eves dies suddenly. 28th of March 2009, this article appears.

Going to the article may lead you to the question, "...how is that headline worthy of an Ed Byrne comment?" The answer is, it's not. This was just the earliest story [that I could find] that quite likely led to a stream of other stories a couple of days later, including the one that first came to my attention when I logged into my MSN to check out my emails.


Note under "Today's Picks" the second headline: "Man, 25, dies playing Wii Fit"

Pretty shocking, even more shocking when I eventually found seven more articles that had been posted yesterday [30 March 2009] about him and two more that were posted today - and those are just the ones I could be bothered to look at before writing this. I have no doubt that more will spring up today and tomorrow. I think it's lame how many people will read these headlines, simply because somebody read the first article and thought it ironic that somebody happened to die while doing something that is supposed to help us live longer and healthier lives. The Ed Byrne joke I have been referring to of course has been the one where comments on Alanis Morissette's song, "Ironic".




To that annoying person causing another waterfall of diss to the games industry [and by association, me and all my course mates], inadvertently or otherwise: Tim Eves' death was not ironic [that is, if he did die from SADS and this site is anything to go by].

If he had been in need of some exercise to the point where his life expectancy was affected, and then he purchased a Wii Fit in an attempt to extend his life expectancy, but then died while using the Wii Fit because the lack of exercise up until the decision to purchase a Wii Fit had caused him keel over... That would have been ironic.

Hell, it would have been ironic even if he had died carrying it home due to not being accustomed to any kind of exertion at all.

As it is, he was thought to be perfectly fit and healthy before he died. He helped to lead the First Belton Scout Group. He played in a band called Turnstone, which became Distant Sun [I presume as the drummer, as he was buried with his drumsticks in his hands], he enjoyed cycling, and fishing. My condolences go out to the people who knew him.

His death was simply unfortunate, and I should like to give you - the annoying story twisting sensationalist [and all those who saw your story and repeated it with similar headlines] - a good kick up the bum, not only for continuing the games-are-evil train of thought in such a pathetic manner, but also for causing thousands to register Tim Eves in their minds as "that 25 year old dude who died playing that Wii Fit thing...".

Sunday, 15 March 2009

Let's get this show on the road.

Here is what I should have posted a week or two ago... We've have since handed in the work and had the crit where people look at our work and we discuss what works and what doesn't.

Ours was recieved pretty well, in that the comments made were generally expected ones. Someone said more explanation of what was going on would have been nice, and we did initially intend to have a third shot of the deaths, to better explain what had happened, but had to take them out because we felt the standard was not good enough at that point. Dave said that was good decision making. Woo.

There were a few things he didn't like, such as the lamp lady turning on during rollover instead of on a click. I have to say, I was a bit annoyed that I missed out on a day of work near the end because I got ill and ended up in bed literally all day, but I reckon if anything is really annoying me about it I can have a secondary pop at it for my own personal satisfaction. There will be more criting tomorrow, as we didn't get through everybody today before the Maya tech.

The Maya tech was good, I learned how to make a ball bounce. It was very exciting stuff, I can tell you. I have the video Playbash or whatever it's called on a stick somewhere, so I'll put it up soon.

---

Less than a week to go before our deadline, and we just need to:


- Get all the assets done..

- Import it all into Flash

- Make it all interactive

- Add sounds

- Make sure it all works

- Make sure it does what the brief said

- Make any neccessary adjustments


...I think we can get it done...



Temporary picture of the pool, a combination of our efforts




Temp picture of the pool at night.



...Pictures of some unfortunate person's hand...



Based on a small lamp, this will be a life sized lamp in the scene, which will cause a death due to some kind of power surge.


This poor girl above will eventually have a shard of glass in her eye... Also some more definition that will be taken from the source photo will be added. Oh, and some blood, lots of lovely trickly blood

Friday, 6 March 2009

Let's do the Time Warp again

I found a rather nice clock.


It was in a stock on dA, found here.

Also, I have a lot of updating to do, as a fair few weeks have passed. I had an idea to make it so that when you click the clock, it zooms into the clock, fastforwards through time, and then settles at and zooms out to show the pool at night, where the viewer can click on something to accidently sabotage it [well, accidently at first, no doubt some people will begin purposefully trying to find things to click once they realise that doing so would result in a little animation for them].

Then I had a second idea - what if the view before you is just a decrepid, deserted pool, out of business, and clicking on the clock sends you back in time so you can see what happened to make it that way? Then I suggested this to Dae, who then came up with the surveillance camera idea. The viewer is looking at surveillance footage of the pool. Clicking on things in the "video" would show the viewer somebody's death. Mousing over the cursed statue would cause some interference on the video [see the very quick knock-up video below - BEWARE, the white noise might be a bit loud on there]. There would also be some interference whenever something gets sabotaged and while the statue's eye is glowing.





Here's Seth. Except he won't really be doing anything in the final piece, I just did it as a warm up for drawing and colouring him for real, to get an idea for colours. Also I wondered whether I could scare Dae into thinking this was the peak of my drawing abilities. Hehehe.


Below is the proper Seth linework, aswell as some colour testing done in chalk pastels.


More colour testing... Most pictures I found of Seth shows him with blue hair, but most of the text I found about him mentioned how he is often depicted with red hair. A meeting with Dae decided that we'd give him a black face and red hair, to link him more to death and evil-doing.


Brought into photoshop and blocked in with colour, not actually finished at this stage [note the arm bands], and I will be making it look a bit more 3D later.
Oh.. I've also just noticed he has no tail, and most of my sources say he's supposed to have a forked one.


We've also been playing around with perspective a bit [or in my case a whole lot].


This next picture is one Dae sent me over MSN that he had done so I could have a look. I'm liking the POV, although some of the perspective is pretty out of whack [such as the diving board and the clock].


Here I've taken his drawing into photoshop and tried to figure out perspective, basing it on the lines of the pool, because I liked them...


Just yesterday we were given the handbooks telling us the brief and the aim of the project, which was a bit lame as Dave pointed out considering we're two thirds of the way through already, but better later than never.

"..create a set piece of interactive flash animation. The concept and development of the project should follow the premise that the work is a postcard from some remote place. That place might be a surreal world, something ordinary, posted from within a dream; it is up to you to develop in pairs a conceptual design to be created in Macromedia Flash.

...

Brief:
Grouped into pairs, produce in Macromedia Flash a set-piece, single-screen illustration. This illustration should feature a degree of interaction in the form of 'clickable' or 'scripted' elements, and should focus on the communication of an emotional sense of place and environment."


Hmm... Well, the emotional sense of the place is probably going to be quite a hostile one. Possibly quite unstable as Seth is the Egyptian God of Chaos, and tinged with hints of the anger and frustration of the manager [aka Angry Tech Support Customer].
When I read the brief, I realised that we were trying to do too much, sort of turning it into an interactive mini movie when really what we want to do is create a painting, one that moves when you poke it. I mentioned this to Dae, and suggested we just flash some grisly images of death rather than fully animating them.

On a seperate note... look, a walking robo doggy, and a rope! [Guess what happens next..]



It was finally co-operative enough to upload my animation for me :) I got a B13 for it overall [which is like, a B+] and a B12 for the character design of the first red dog [equivalent of a normal B].

Thats all for now. I really should update this more frequently, it would makes things much simpler when uploading as I wont have a billion images to have to rearrange because Blogger likes to put images at the top of the page instead of after everything.

Saturday, 14 February 2009

Flash Project: Interactive Horror Themed Postcard

The next project we're working on is a Flash project, with the theme Horror, if you couldn't tell from the title of this post. We're working in pairs, and Dave gave us all two "monsters" at random to include in the world that we decide to show, and we have 6 weeks to do it [well, 5 now I think].

I'm working with Daemon, and the "monsters" we were given were Angry Tech Support Customer and Rusty Sculpture. Yeah... I then proceeded to take a picture of Scott and Kieran labelled as appropriate, hahaha.



That's Scott's new iPhone in his hand, but moving on - Dae and I came up with a few ideas, which included:

1: An alien ship malfunctioned, crashed into a palace that is owned by a clown, that happens to contain rusty sculptures. The alien is the angry tech support customer.

2: Rusty armour that is possessed by a ghost, who wants a refund on the rusty armour, because it is rusty...

3: Tech office worker to be murdered by angry customer. The sculpture would be on his desk. Or the Tech guy turns into a murdering monster.

4: Swimming pool with a haunted statue, moved in to decorate the pool. Statue kills people indirectly via "technical difficulties", causing the owner to get angrier and angrier as his pool loses customers... literally.

We ended up picking number 4 to develop, probably because of all the ways we could think of to get people killed in a swimming pool. Nice bit of variety..



Thought we'd give it a bit of an Egyptian theme, figured it would be nice what with all the cursed stories you can hear about sometimes. Seth is the Egyptian God of Chaos, and murdered his brother by drowning him in a coffin in the Nile, so he seemed like a good candidate for the evil Rusty Sculpture. The statues eyes will flash red in the night, which is where the tech sabotage happens...







To make the pool seem a bit posher we've given it one of those slopes that come right up out of the water. It's a bit like the one at the Blue Lagoon where dad works [well, that's what it reminds me of]. Dae thought it would look sleeker with square or box shaped ducts above the pool instead of the round ones.


And yes, a section will be falling on top of someone at some point. We're also thinking of killing a clown in a cruelly comical fashion on the diving boards, skinning someone alive in the slide, cooking some people in the hot tub, sucking someone with a fan at the bottom of the pool, and perhaps having a shark or crocodile swim into the pool too. Fun times.


I sent the pool pic to Dae so he could explain what he meant about the darker walls, gonna do it properly in a bit. He's working on the Angry Manager, I might put a few pics up of him another time if I can. Now I'm really hungry, so watch this space, and do give input if you feel like it'll help.

Saturday, 27 December 2008

I am the white rabbit.

"I'm late! I'm late!"
Yes, I know it's been like a month since the last post, but hey I'm here now.


I'm not going to tell you how I couldn't work out for ages why my laptop's bluetooth wasn't working, only to find that I must have flipped the switch on the side turning the wireless off, and didn't realise for weeks because my internet connection in my room at uni doesn't require wireless because it has a wire.... because then you'd know how observant I can be.

So now, what can I show you...

Well, there is part of the dogbot's walk. It was done flipbook animation style for a walk cycle excercise. But.. you'll have to wait for that because apparently the only place I saved that video was on the media drive at uni.

There's also a little group project I was involved in where we had to come up with and propose an idea for a game to get traffic to the uni's website [other groups had other briefs]. We came up with a little game called Gastronomy, where the student collects cans of beans floating in the air to.. ahem.. propel himself to the stars.

Apparently we did really well in the presentation, having kept it simple. Also we were told that somehow we managed to make the idea sound... half decent [considering it's basically a guy who farts his way to space].

We've also started life drawing classes, which I'll admit I was worried about, not because of my skills but because I thought I might laugh the first time. I was lucky as the only naked people I've had to draw have been female, so I've not really had to draw anything scary. It was a little harder during the second class as we didn't have a proper model to pose for us, instead we had to pose and draw eachother [not in the nude, I should add].

One of the trickier poses of the first model we had to draw

The life drawing teacher, Elfyn Lewis, is pretty cool and each session he sets us a homework. First was a self portrait in pencil, second was one using biro only, third to do over the holidays is another biro of ourselves, and one of a friend or family member in pencil [I've yet to start the third, but I'd better get on it soon now as we need to spend a good few hours on each].



Before and after on my first portrait. The mirror check made it blatently obvious that I'd drawn the eye on the left and the mouth too high in the first shot, allowing me to adjust it before doing more shading.


Before and during the second portrait. I found drawing initially with dots rather than faint lines better as the marks made in the wrong place were less noticeable.



Final second portrait, I was sat at my desk in my room

The last lecture I had was a cool little Game Maker tutorial which was pretty fun. Barry Atkins [who's unfortunately not gonna be lecturing us for the next year cos of another job - laaame! His lectures aren't boring enough for me to feel indifferent haha] taught us how to make a little spaceship that moves side to side, with aliens to shoot at that move randomly [it's funny, when I've watched family members play what I made, and sometimes when I play myself, it feels like they're moving intelligently although I know they're not]. Since coming home I've edited it slightly so that the first screen displays the controls, with "Do not push" buttons moving around randomly. It shouldn't take long for players to figure out what to click on to start the game...

That'll do for now methinks. At the moment I'm just waiting for a friend to send me a guest-pass to start playing World of Warcraft, he told me to check my emails but it's not there yet... I've played it a little, and I like the fact that to respawn you have to run your spirit back to your body. It's a nice touch, even if it does get a tad annoying when you've had to do it 5 times in a row. Moral of the story? Don't let the character die in the first place! As for the rest, I've noticed I'm not like the other gamers and it's unlikely I'll be spending time levelling on purpose, but will just be exploring what these Blizzard people have created.

There were some videos I wanted to upload here, but for some reason it's taking waaaay too long. I'm giving up on them for now. So... yeah. 'Til next time!

Wednesday, 26 November 2008

Woooo, the robot dog!

Well, here she is:

In the making: This is actually a photo I took of the screen because I didn't have a USB on me at the time:


And here's my desk [that said, most of the production of my dog was done over in KA3 with the guys]:


And... here she is looking confused. The story is, she built a robot dog. Next thing she knows, she IS the robot dog, regretting the fact that instead of front paws with claws, she gave the dog kangaroo boots...





In the beginning...

Well, I am now a good two months into the course, which I am enjoying enough to say, "I'm glad the CGD interview came first." However, this also means I'm a bit behind on blogging about work and stuff. So...
Today and tomorrow [or technically still today] I will be updating this blog with images etc. of my work so far. I'm hoping this will persuade me to get out of bed before noon, in which case I'd better get to bed asap, so that I can't use the excuse "I haven't slept enough" to keep me in bed.

But first:
A robot dog....

[Some time later...]

Uhh... Will be uploaded later, when I figure out why it's not working. Until then, nos da!