Friday, 8 January 2010

Story Telling in Games, and how I'd like my own secret time machine.

During my research for the essay I'm writing on emotional realism in Mirror's Edge, I found out that it was written by Rhianna Pratchett, daughter of Terry Pratchett. When I was checking out the interviews section of her website, I found some articles that tugged on the strings of the storyteller in me.

I've been told I'm rubbish at story telling - when telling stories face to face, that is - but I also remember a time when I was good at writing stories, and not only good, I really enjoyed it. There's a big difference between telling stories off the top of your head and writing them, and that difference is in editing time. There's also a big difference between writing stories for games, and writing stories for books - in games you have to keep interaction of the player in mind...

Before I start getting too much into the idea of story telling in games though, I should probably finish my essay. Oh how I love deadlines.

Speaking of deadlines, I've noticed some of the blogs of the others in my course, and I'm worried I haven't been mean enough. A time machine would be handy so that I could tell my past self to tell santa not to get Ben a PS3, because I feel like we're behind on our project. I also kind of wish I didn't have to do the essay at the same time, because I keep fretting about whether I should spend more time on the essay or more time on the FMV, which just wastes more time. I also feel like I'd be getting more work done if I were in my room at uni. Life at home is not the best work environment for me, seeing as I keep getting moved from room to room with no desk of my own here, and often have one sister telling me to "Do something productive and tidy up!"

Unfortunately I have no time machine to help me with my time-fretting, nor a teleporter to teleport me to my uni room, so it seems I shall have to learn to stop thinking and start doing again.

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