Well, the animating plan didn't work out too well. I found it really hard trying to work with a rig I didn't understand. I might have done better if I had used the same tutorial Tim had worked from to rig a character, so that I'd know from the start what all the lines on the rig meant [perhaps I should rig up Mr Shiny when he is made?].
So this week I've got to texture up the second room of the first level. Here's what I've been given to work with:
Tim has shared a bunch of textures with me using Dropbox [Dropbox is a file sharing/syncing software and website that's pretty cool. If only I had more computers with files I want to keep track of so I could play with syncing stuff with myself...]
UPDATE: Have put the base texture on the walls, floor and ceiling, now it just a little
I've also made a little task chart for us to look at and use. I'm not sure how up to date it is at the moment and we haven't thoroughly discussed Milestones at all, but it's up there and is shared in our Dropbox folder for us to edit as we go.
I think I've gone into denial. The sun is out, I can smell freshly cut grass, I've got plans for living arrangements next year in Cardiff with some friends, and I've got texturing to do today. Let's just say I will be happy when I have seen the end of the dissertation period.