Saturday 4 June 2011

Hand in done, presentation on Tuesday!

Turned out pretty alright considering neither of us are supposed to be programmers. We changed a lot of the textures in the house to something a little more old-looking and realistic over the past couple of weeks. I've also managed to squeeze in a couple of extra levels for a bit more gameplay time. Here are a couple of in-game screen shots showing Tim's texturing and light mapping skills.

3D Mode

2D Mode

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