Friday, 22 April 2016

Reboot

Ok, so now it seriously has been a while, and I'm not talking the kind of while that last a few weeks without a post. I'm talking,

nearly 3 YEARS.

So what happened?

Well, I got a job in an interesting bar working with my sister, then moved behind the scenes into the bar's kitchen making pizzas for a year and covering a lady on maternity leave (not with the pizza), then popped back out onto the bar, heading back behind the scenes into the cellar every week to do the line clean. I get to wear goggles to protect my precious eyeballs from corrosive chemicals.

Yay, science!

And that about brings us up to date with what I've been doing professionally, but...

As far as this blog is concerned, I've basically been sat around for a year wondering how to fix my laptop or whether to just buy a new one after an online banking security "Rapport software update" rendered my beautiful XPS M1530 essentially comatosed. Then when I finally did learn how to wipe and reinstall a new OS on the old girl, installing only things like antivirus, GIMP, Blender3D, and a nearly unrecognisable (to me, yeah it had been a while) Unity3D on top, I only had her running for a few months before the screen stopped displaying things properly.

But what could I expect, she's a 7.5 year old laptop. It's not like I grew up in the 90's with my dad's old MS-DOS computer still working after probably more than 10 yea-

OH WAIT.

Nevermind, at least thanks to the world of Moore's Law I will probably be able to afford something just as good or better for like half the price or less.

If you're wondering what I'm typing on now (and you definitely aren't), it's a Samsung Galaxy Tab 2 7.0 that I bought from a Tesco supermarket for about £130 in 2013, and it's probably more powerful than what Nasa had available to them when they put men on the moon.

Yay, Moore's Law! 

But technical difficulties are probably the least of my worries in the realm of productivity when I have a boyfriend that owns a PS4 and plenty of time in which to play Terraria or Nom Nom Galaxy and watch things on Netflix like QI, Wonders of the Universe with Brian Cox, Orphan Black, and all of the SloMo guys, CrashCourse, SciShow, VSauce2, and Polygon's Monster Factory that I can handle.

Honestly, last night I dreamt a fresh cadaver had his main skeleton removed and in the lower legs were rows of teeth - as if underneath it all, legs are actually just a different version of a jaw -

And as I explained this to my Sam this morning I pranced swiftly into a sentence about how DNA kinda of works in hierarchical layers like a company with some genes saying, "make an eye here" and other genes under them saying, "make the eye look like this" and others saying, "make the lens inside of the eye that looks like that be like this".

If you took the gene from a species, e.g. a mouse, that says, "make an eye" and spliced it into a different species', e.g. fly, embryo where the leg would develop, thinking, "Hey, imagine a fly with a mouse eyeball on its leg hurrhurrhurr...", what would actually happen is the fly would grow an eye on its leg - but not a mouse eye, with safety goggles to protect it from all the science going on. No, the fly's own DNA would inform the cells what kind of eye to grow on the leg.

Somebody actually did this.

It's like, why do I know these things? I'm just a barmaid, right?

Yep. A barmaid. In 2016's Great Britain. Yay, technology! 


Follow this blog to see whether I start growing eyeballs on barfly knees, or if you like Twitter,  you can always follow me @CharGyse. Although it's mostly just reposting pictures from my instagram.

Saturday, 17 August 2013

Attention Twitter Users: Impersonations

Hello! Just to let you know, my Twitter handle is @CharGyse
The Twitter account @CharGyse_ (see the underscore _ ? ) is a FAKE CLONE, an impersonation account

I'm hoping none of you pay any attention to anything that account tweets in my name. I believe it's one of the hundreds of fake accounts people create to sell followers to others.

Now excuse me, I've some investigating to do.

Saturday, 16 March 2013

New blog

I've set up a new blog over at chargyse.wordpress.com where I can write on a broader variety of topics without feeling like this blog is changing too much. If you find I haven't written here for a while, check out there :)

Tuesday, 26 February 2013

Authenticity and Professionalism

Last week I did an Explore Enterprise Course with The Prince's Trust. One of the points they tried to make was on branding, marketing and professional image.

The lady held up two signs, each made of A4 paper in a poly-pocket, that said:

" Eggs for sale.
    fresh eggs   "

One was handwritten, legibly, in blue felt pen. One was printed out in a bold Arial font. She asked us all which sign we liked best.

She was surprised to find that at least four of us preferred the hand-written sign, instead of the "more professional, printed out one."

It was quite funny, but very interesting. I'm sure in the past I might have thought the one printed off the computer was more professional (like say, when I was a seven year old), but there is a large section of society that demands a more authentic version of "professional".

I think she made her point, but not quite in the way she intended.

Those of us who preferred the handwritten sign said the computer printed sign made us wonder whether these eggs were as fresh as they say. Why does someone with fresh eggs have time to faff around with printers? Their eggs did not seem free-range, even though they possibly were.

And here's another point I felt but didn't quite find the right words for at the time: Why on earth did they pick Arial? It could just be that the person in question doesn't really understand fonts the way most people involved in graphics do. Which is fine. You don't have to know anything about fonts and graphics to use a printer. But I want to buy eggs from someone cooler. My boyfriend said later, it would be even better if the sign were made of blackboard and chalk.

Alright guys, that's all for now. Here's your reward for making it through the text. Thanks to 5ifty2wo for showing me this.



Follow this blog for more pearls of apparently not obvious wisdom, or follow me on Twitter @CharGyse if that's more your thing.

Thursday, 7 February 2013

Being a graduate with no job feels like being a salmon.

This morning I woke up bright and early. I needed to give myself enough time to walk south towards the Magic Roundabout. There I was to attend a meeting of great importance, and I needed to get there early. Just over a dozen young people, between the ages of 16 and 30, had congregated here for the introductory Enterprise Start-up Information Session.

Yesterday I made a similar trip, walking from my boyfriend's flat in Canton towards my own place in Roath, and then on to the Cafe Nero to meet up with a business advisor from A4enterprise. He seemed nice and fairly chatty, admitting that usually he wouldn't be wearing a suit for the first meeting. He went over the programme and what would happen when, and then we agreed some deadlines for some business plans. I felt very good after this meeting, what with the sun shining away and my belly full of free hot chocolate and a feeling that I would succeed at becoming self-employed and self supporting through my idea to sell both art and art supplies via a website I would create.

Later that evening, the feeling disappeared completely. In its place lay a wriggling worm of doubt.

After finding numerous sellers of art supplies AND people on forums asking questions about selling art supplies, I started to feel like this wasn't my game. It seemed like such a good idea - sell art supplies because you can think like an artist who hates to spend money. But this is where the problem lies. If I were to really be the best art supply seller I could ever imagine, I would be giving the supplies to the artists for free, and giving them money for the work they produce! This is clearly not a realistically self-sustaining business plan.

The business would fail miserably.

After the information sessions today, I decided that I can't make this enterprise my plan for primary employment. This painty, creative, fun kind of art will be something I do, but it will be something I do on the side. I will have to find a different primary career for income.

I googled the definition of entrepreneur. They don't mind risk at all. I, on the other hand, can barely stand it.

So, I'm going to continue getting this entrepreneurship advice if only to set this art thing up on the side, but I will simultaneously be looking hard for an admin or office job of some kind. I've always considered office jobs as "not an option" because of the thought of being trapped in a box. I've realised now though, that I'm not really the claustrophobic type, especially when the choice is between hiding in the box or being devoured screaming and kicking by cold existence.

Follow this blog to follow the tale of how I eventually die.
Will it be warm, happy and loved in a snug bed at the age of 120 years?
Or penniless and deranged at the age of 23?*
I also occasionally use Twitter, so if you really like using Twitter, you can follow me at @CharGyse.


*(I hope not. I'm 23 now)

Tuesday, 11 December 2012

"The Chicken, or The Egg?"

This post is all about a series of birds I have been drawing.

It all began when I went to visit my boyfriend in his new flat, fifty minutes walk away. I found a copy of Scott McCloud's "Understanding Comics" on the work desk. Then I read it.

I proceeded to become obsessed with the idea of creating comics to illustrate things. In fact, I'm surprised I'm not trying to illustrate this post. I think it's because this story is not very funny.

After reading through the following links, I started to play a fancy game of scribble game.

(Hint: replace the 2 in the second URL with 3, or 4, or 5, and so on, to get to the next post in the series)
http://www.tcj.com/layout-workbook/
http://www.tcj.com/layout-workbook-2/

You know the one. Someone draws a scribble, and the other one has to make a picture out of it.

After reading the posts about squaring the page (I'm currently at "Layout Workbook 8"), I started squaring the page; drawing squares and diagonals and circles, and then drawing a picture out of those initial lines.

The result has somehow ended up being a series of bird-like things.

The first one was spontaneous. I saw something that looked a bit like a beak, and so a beak it became.

The second one was just because I wanted to draw another bird.

The third one was because it was staring at me from the future. Once I saw it, I had to draw the frowning owl.

The fourth one was a request that went wrong and so was adapted into a different kind of bird than requested.

The fifth rectified the mistake made in the fourth.

The sixth is currently still in my head. It was suggested by someone after they were shown the turkey in the fourth. It's going to be a peacock.

Follow this blog if you ever want to see the peacock alive. in reality, or improve your chances of seeing the tweet announcing the existence of the bird on my brain by following @CharGyse on Twitter. By the way, the answer is the egg.

Monday, 10 December 2012

AlphaOmegaSin

The following is a post that had been left in Draft mode for a month. I had meant to come back to it and make it more post worthy, but then I completely forgot about it when my life got busier (more posts to follow). Something about reading it just now has made me decide to post it almost as it was when I left it, the only change being this little note. If you get bored of him, feel free to stop watching him. 

~
Lol:

 Less lol:


Turns out I find it less funny when I actually agree with the point he's trying to make (that sales aren't the Key Performance Indicator, or KPI, of whether a game is good from a player's perspective.) I was quite disappointed during the video, until that end bit where he changes from ranting nerd to absofuckingmentalutely nerd. Suddenly, I found something to laugh at again.

Check out the previous post here to find out why I found his first video funny (Hint: I'm laughing at him, not with him); or follow this blog to find out why it took so long for me to post the follow up.

Friday, 9 November 2012

Sound's like it won't be a Dead Cat nor $50,000...

My mysterious housemate Ollie (a.k.a. author of The Enormous Blogodile) made a surprise appearance in the house today. While here, he informed me about Peter Molyneux's massively multiplayer smartphone game / giant psychological experiment, "Curiosity".

After I took a look at the following video, my response was similar to my response towards Zynga games:

- Almost entirely sure I would never play it,
- Entirely certain that I would not pay for extra content in it,
- Quite interested to see the big picture ideas or lessons that come out of the whole thing.




I also posted a link to it on my Facebook Art & Design Page with the following status/comment text:
I don't think I can like this until someone else finishes it and I learn that the ending was really clever without having to put any time or money into clicking or chisels myself. I kind of have my own pixels to manipulate. Or maybe I just have more patience than curiosity in this case.

It just sounds to me like popping bubble wrap except something is supposed to happen when the last bubble is popped and we're supposed to want to know what.
But then! Oh, but then....

But then I found and watched the entire video below.


I found his reaction towards Peter Molyneux's decision to put a $50,000 price tag on the Diamond Chisel absolutely hilarious.

Perhaps I'm just an ignorant douchebag who finds great joy in the angry incredulity (yeah, I didn't realise that was a word until just now either) and frustration of others despite any valid points they might or might not be making.
Trollollollollol.

Perhaps I just find it funny when people get angry about the rules of a game that don't guarantee them a win.

Lol. 
It's a game, not life.
 Either cry to your parent/guardian about how unfair it is 
or design a new game with the rules you think it should have. 

In any case, thanks to the enjoyment I received, I have now mentally elevated the Curiosity experiment from crappy-Zynga-games-level to something better and more valuable to me, like some-pranky-mindfuck-stunt-Derren-Brown-might-pull. I think I'm actually jealous that Molyneux did it before I got to think of it. I do love messing with people sometimes.

I've never seen any of this guy's videos before, but after I watched it I exclaimed out loud, "That guy is fucking mental" and decided to see how I'd find his other videos. I'm going to watch them after I've published this post.

I look forward to more angry nerd videos. Oh! Imagine Curiosity being reviewed on Zero Punctuation.

In the meantime, I need to do some research on Kit Williams and the golden hare. Sounds exactly like a plan inspired by Mark Z. Danielewski's "House of Leaves" and Danny Wallace's "Join Me" that I wanted to carry out a year ago but never really finished.


Follow this blog to see if I ever post a follow up post on the angry guy from AlphaOmegaSin or end up getting lost on a mysterious trail of my own invention.

To create, one must first destroy.

Look! I'm using the proper caption tool! Also, check out this swanky fictional apartment. Are you jealous?
Today, a man visited us here in our rented house in Cardiff, doing checks for roof insulation. A chatty fella. When he saw that the girl sat on the couch in her pink fluffy dressing robe appeared to be navigating a virtual world, he asked her what she was playing.

When I told him that it wasn't a proper game, he cheerfully replied, "Ah, I see! I thought it didn't look very exciting!"

I imagine his response might have been different if he had heard me add that it was just a thing I made and that there wasn't anything to do yet, but he had already propelled himself onto the response above and evidently didn't pick up on my quiet mumblings. Perhaps he's used to something a little more rapid-fire. I didn't even get to sound brainy by telling him that I hadn't got around to programming anything more than some basic start screen menus.

I would show you what it is he saw to gain a second opinion, but unfortunately the shameful evidence of the boring appearance of my game's lower floors at that time is gone. Earlier this afternoon I deleted a bunch of what were to be redundant materials in the Materials folder in Unity, which turned lots of the objects in the game bright pink.

It looked exciting - too exciting. I know my dressing gown is pink, and my pyjama top is pink, and even my laptop is pink, but if I could pick a favourite colour it may surprise you to know that it would not be pink. If you checked out my not-so-secret secret hoard of collected online images, you'd see. Even if it was my favourite colour, it really wasn't the look I wanted for the objects in this part of the game. It was supposed to look like a Wetherspoon pub.

The Damage.
Somehow I figured out that turning off the option to import the materials turns these bright pink objects grey, and my eyes rejoiced. All of this does mean that I now have to reapply all the colours to the objects. Perhaps it's a good thing. I mean, none of them had been properly unwrapped or textured anyway. Should probably get on that.




Follow this blog for more updates on this project, which could be on the road to nowhere but hopefully isn't.

Monday, 24 September 2012

The Seeker - puzzle/adventure game by FatPancake!

I've been helping out with some environment art development in the fantasy puzzle/adventure game The Seeker recently. Here's a quick run through of what I've gotten up to:

During play-testing I walked through mountains, fell off the world multiple times (a few times on purpose), and got stuck 127hours-style. Sounds somewhat exciting, doesn't it?

On the slightly more productive side of things, I did some UV unwrapping for Pete's mountains.

Then I built a big wooden cable car, complete with large wooden frames/docks for the rope to be attached to at the top and bottom of the cable car's journey. Here it is:


That is all from me for now, you can expect to see more updates here on development of The Seeker later this week.

Sunday, 5 August 2012

Learning Blender, getting on Polycount, and my game art portfolio.

I've registered with Polycount and will be posting things on my own Sketchbook thread there: 
http://www.polycount.com/forum/showthread.php?t=103296

I've also created a visible portfolio site on tumblr for Environment Art for games I create:

Here's the first image I've posted up on both of the above:


It's certainly not finished, but it will do for a placeholder for the finished version. Constructive critiques are very welcome, just post your suggestions in the comment box below.

Friday, 3 August 2012

Learning Blender - with Essential Blender (Day... I'm not sure anymore) Chapter 11: Lighting

Yesterday I started to look through Chapter 9 on Materials, but decided to jump ahead to Chapter 11 on Lighting and go through that first. Here are the screenshots from yesterday:



I definitely have to intergrate this into my brain system! The lighting shown here is a mixture of using Ambient Occlusion and an Area Light, I think set up exactly as it told me to in the book.. which is excellent, as it means when I inevitably forget how to do it, it will be right there for me to look up again.

I have also set up a new tumblr blog called "Charlotte Gyseman's Game Art Scrapbook", although there is a password on it to keep the scrap from the public domain so this note is really only for my own benefit than for anyone else reading this..

In case you are interested, here's a quick list of my publicly accessible tumblr blogs. Some I really like. Some are a bit neglected. All of them have the same basic layout.

A Growing Mountain [May Contain Hot Stuff]. http://chargyse.tumblr.com/
A scrappy collection consisting only of photos or screenshots I have taken of things in my life (although some of the photos I took were of photos taken of me).

A Growing Mountain of Stuff I Love http://chargyse-loves-this.tumblr.com/
A collection consisting almost entirely of reblogs of things I've found by others. Things can make it on to this blog for their cuteness, their colours and composition (which may or may not actually be any good but are always pleasing to me), or for any other reason that makes me feel like, "Yeah, I want to add this to my collection."

Charlotte Gyseman's Art Cards (ACEO & ATC) http://chargyse-aceo.tumblr.com/
An archive of all the art cards I produce. They are a really nice way to make sure I finish a piece, because each one is so small and is it's own original piece of art. They're also a nice way of trying out little experiments without feeling like it will lead to nowhere (although experiments should never really lead to nowhere).

A Growing Mountain of Jewellery http://chargyse-jewellery.tumblr.com/
A somewhat neglected at the time of writing blog of the 3D printed jewellery I designed in Spring 2012. This one will probably be renovated after I've learned how to produce somewhat photorealistic representations of the materials available from Shapeways.

Saturday, 28 July 2012

Learning Blender (Day 7) - Adding details and creating the other side of the street.

Here's how the place was looking at the end of Day 7:


I've added blocks to the front walls, arches to the front doors, windowsill ledges and gave the chimneys a little more character by adding those round things you find on the top... I've also added another  mirror modifier as you can see, to duplicate the other side of the street.

That was only really to see what it looks like with two sides of a street done. In reality, the other side of the street is slightly different to my side of the street. As practice for speeding up my modelling, I've tried modelling the opposite side of the street completely from scratch to see how far I could get in forty minutes. It wasn't quite far enough for my satisfaction, so I kept going. Here's how it looked after about two hours, with occasional distractions.

As you can see, the main difference is in the layout of the front window on the bottom floor.

I managed to make the basic shape, added the windows and door shapes, added the arches above the applicable window and door (according to a look out my window, the top windows in the houses opposite don't actually have arches. I'm not sure why...), added the windowsills, gave the chimney some character, added drainpipes and guttering, and added the front walls with some character and a plane for the dividing fence between the properties. I think this would probably be enough for a low poly game, at least for buildings that players never go into or see behind.

For more realism I suppose I would add the round things on the tops of the chimneys, and the TV aerials, but perhaps those are best done separately later anyway as they aren't all the same with some having extras and others missing some. The arches also have keystones that stick out slightly, which you don't find on the buildings on my side of the street.

Other than that I think the only thing I would do is tidy up some of the vertices to give it fewer polygons, for example, that line going straight down the side of the house would be removed, as would the faces for the houses not on the ends of the row and the floor faces I used as guidelines underneath it.

I'm thinking that today (Day 8) I'll read through Chapters 9 (Materials and Textures in Blender) and 10 (UV Unwrapping and Painting), have a bit of a play as I do, and then later tonight try another forty minute modelling-from-scratch challenge and see how it goes.

Thursday, 26 July 2012

Learning Blender (Day 6) - Modelling a Cardiff street.

Beginning yesterday evening, through to this afternoon, I've been working on a low-poly street; this time in Cardiff. Here's how it's looking today:

This is actually the street I live on...

So far I have done the basics of the fronts of the houses and the base, given the windows their characteristic arches on the upper edge and some windowframes, and added simple drainpipes and chimneys. I'm using Google maps for reference and utilising the Modifiers so that I only have to work on one house, and it updates the rest of the houses in the street.

From what I learned of the tutorial from my previous post, it should not be taking me a day to do one house, but something more like 40 minutes. I think I'm taking my time for a couple of reasons, one being because it is my own street. The other reason is I'm being distracted by the game of Assassins Creed my housemate is playing. Hopefully with experience I will be able to knock out the basic form for a whole street a lot faster.

However, the plus side of choosing these streets in Cardiff to model is that they all look quite similar in this area (a couple of times last year I had absent mindedly turned right too soon when walking back to my own house, only noticing my error halfway down the road), so it will be quite easy to make up a number of streets from this first house quickly, making only minor adjustments to define each street.

Monday, 23 July 2012

Learning Blender (Day 4) - Modelling a Low Poly Building for Games

www.pxleyes.com/video-tutorial/maya/15684/How-to-Model-a-Low-Poly-Building-for-Games.html

I found the video tutorial above that showed me someone creating a New York style building asset in about 40mins using Maya. Be warned; I had to turn the volume up on my laptop to hear it, and then he spent a lot of time talking quietly to himself - although that was mostly him thinking aloud about what shapes to make things and stuff like that... But other than that, it was worth watching to me.

I tried following along in Blender, and succeeded! Here's a screenshot of the wireframe and a render I lit with some coloured lighting. 

Definitely need to figure out how renders work...

The lighting was partly for fun... I'm likely to spend some time at some point learning how to light things properly and better, but I thought this would do for now since I'm focusing on learning the modelling tools first.

Sunday, 22 July 2012

Learning Blender - with Essential Blender (Day 3)

Here's what I've been working on today, for the model of my bedroom I'm going to make for practice and portfolio.

Tah dah!

I've modelled one of the doors in my bedroom. Still needs its handle though, and a hook, but I may do those separately since there are a few hooks in my bedroom.

I'm also hoping I get faster - this simple door took me almost all day.

What visual games photorealism crisis?


http://killscreendaily.com/articles/visual-games-photorealism-crisis/

Just came across this post from over a year ago. I don't know if the focus of discussion in the gaming world has moved on by now since I haven't been paying attention a whole lot, but I have to say that I really don't agree with the thought that the photorealistic approach is "... a dead-end street, an aspiration that, once perfectly achieved, leads to a death of possibility."

Instead, I see it as a route to more tools that allow us to create realistic-looking representations of fantasy and imaginary worlds. Just look at the Avatar film. Focusing on the world environment itself, so much of it looked like nature documentaries I had seen literally that morning that I could easily imagine that this was a whole functioning other world, similar to ours, but very different. I know I'm talking about a film here, but I think with games it can also apply.

But not even just fictional fantasy worlds; photorealism can be used to represent all sorts of historical places and events realistically and factually too for us to explore - a bit like in the Assassins Creed games. And the number of possible events or locations during specific times/eras to re-present in a gaming experience grows literally every day.

Gaining tools to create photorealistic stuff is NOT what would lead to the death of possibility. Believing that the only goal is attaining photorealism, and ignoring the fact that it's not the only thing worth pursuing, is the mistake that may lead to the death of possibility - and even then, ONLY in the minds of the people who believe it. While they cry over the fact that they just created the last game worth creating visually, the rest of us will be enjoying the tools that have been created for our own entertainment, educational, or exploratory purposes.

When considering the Big Picture, photorealism should never be seen as the ultimate goal; it's just a useful tool worth attaining to help us accomplish other goals. No one should forget that.

Saturday, 21 July 2012

Learning Blender - with Essential Blender (Day 2)

Here is where I've reached this afternoon:


Unfortunately, I seem to have forgotten many of the keyboard shortcuts I've learned, so I will have to make this pillar all over again to try to program those shortcuts into my brain and body!

21st July 2012, 8.45pm -
There we go! Finished that section of the chapter. Here is the bridge it told me to make, with the render flowing into the wire-frame image.


Friday, 20 July 2012

We're making mead!

Home brewed mead, mmm mmm! A few days ago when Sam Irving was around, we put together some honey and water into must (he got some cool trickling images recorded on camera somewhere) and added some yeast nutrients and yeast to that honey-water must mix. Now it's bubbling away in the demijohn with a slight fizz in the main part and a gentle rhythm in the airlock.

White Tiger guards it.

Don't worry, we sanitised everything first! Some sanitised drops of liquid even accidentally dropped into the demijohn from the funnel because it was put on before I had rinsed it. Some people get too excited...

17th July 2012, 7.53pm -
The bubbles going fast! like four a second!

18th July 2012, 11.28am -
This morning it is fizzing just loudly enough to make me think the boiler was doing something until i got up and found out the boiler wasn't doing anything. Also there's a slightly sweet smell in the air down there! 

Hope it tastes good when it's done!

Learning Blender - with Essential Blender

I'm finally getting around to going through the Essential Blender pdf book that I bought. Today, I have manipulated vertices, edges and faces, moving them around and extruding them in Blender for the first time.

I'm so happy. I'm so excited.

I'm so close to getting back to the level of knowledge I had in a 3D modelling program, one that I had access to until I graduated last year, when suddenly I lost access to that legit student version of Maya I have installed on my laptop.

Not content with the idea of pirating a copy just to make masterpieces of 3D game art for a portfolio or for my own devilish purposes, I backed away from 3D art completely until coming across the Autodesk 123D beta a few months ago. When I found out how to put a shiny texture onto on object imported into Blender, I saw the joy again.


That's the romanticised version. In truth, I wanted to try starting up a business selling something artistic I had created - but I suck at business. It's all very well knowing it by a book but, with entrepreneurship, you've got to be good at doing it.

So, it is time to get a job, preferably in the game biz making 3D objects for a game that I can later hear other people talking about playing, or maybe even with a company that needs renders of buildings that aren't built yet. But before I get a job, I need to give them something to show them that I can model, unwrap UVs, texture realistically and fantastically, and maybe a spot of rigging and animating.

Follow this blog to check my progress! :)