Wednesday, 20 July 2011

Back in the World of the Wide Web.

Internet man was round yesterday to give us internet access at our house.

Now that I'm not a student [I am a student, I'm still studying, but I don't think studying independantly of any organisations like Universities or schools of my own accord using the Internet and any other sources available to me counts as being a Student in the Gov's eyes, for Some Reason[?] ], I possibly won't be having my free licence to use Maya anymore. So, today I'm downloading Blender again to re-learn it so I can make stuff.

OH! And I forgot to mention, I seem to have gotten me a 2:1 for the past three years of work.

"Miss Charlotte Gyseman B.A.(Hons)"

Nicely done.


Wednesday, 29 June 2011

A photo a day.

Well... the page-a-day didn't quite work out. I think the problem was that I got discouraged when I found I was having so many blank pages on days where I wasn't feeling in a particularly arty mood, and ended up losing track of the whole thing. Never mind, I still have the pages to doodle on when I want to.

Instead I've started a new 365 project. I take a photo of myself everyday for a month. And again the next month. And again and again until I make 12 months! But I don't just take a picture of my face like Noah did. Sometimes I edit them, practising and experimenting with digital tools to see what effects I can come up with and achieve.

Okay. I confess. It's partly an excuse to make pretty pictures of myself to put onto Facebook and to put into a book of my own for when I'm older or gone. A part of me wants to have lots and lots of sweeeet looking pictures, but I'm not a model... And I thought that since I'm not a model, then I shouldn't be taking or making pictures of myself and editing them like I wanted to put on display anywhere...

I think Alice Cat changed that belief. She wasn't a model. She was just a sweet looking little girl a couple years below me in school, and then a few years later, BAM! Now look at her. She's working away at a career she loves and she's looking pretty damn fine doing it. It's awesome. It's inspiring. It made me start taking a picture of myself everyday, and hopefully everyday for at least a year.

And sure, maybe I'm not doing it with a career in modelling in mind [or maybe I am.. I've never had a solid vision of a career path in mind], and maybe I missed one day and sneaked in a screenshot image of my sleep pattern diary, and maybe some of the photos are really lazy ones where I haven't even edited or colour corrected them, let alone tried to do anything arty.

But even the unedited ones still show something of who I was and where I was that particular day in the series. Not to mention how I really like how a few of them have turned out. If I can, I'd like to keep this up for the rest of my life. Join me! Feel free to post any links to your similar projects in the comments :)

Friday, 17 June 2011

I forgot to mention, there was a little ginger girl/toddler and Gen, both sat in my room where my piles of clothes should have been.

Oh man. Oh man, oh man, oh man. It's been a long time since I last had an open eyed dream, but this morning, I had one. I think I went to bed between 3am and 4am; I had stayed up writing and painting some business cards for today's Grad Show. I think I woke up and grabbed my phone to check the time a few times, one being at around half 11am, and finally waking up at half 12ish. This one had it's frantic moments.

The Dream

At some point, I'm at a party in a room with tables. It feels a bit like a cross between Revs and my old school Art classrooms. Dave Ware is there and we're talking about something, except we're talking through the table like it's some kind of string telephone.

Leter, after he's gone and come back again, he sits next to me and asks me if I'm a lesbian. Hahaha. No. I'm not.

I don't remember what happens between the above and the below.

I must have opened my eyes. I'm in bed and I can't get up. It's light out, I left my curtains open, and I try to turn around or cover my eyes so that I can't see anything. That way, maybe my brain will stop thinking I'm not moving not matter how much I try to move. It's not working, however much I turn, even a complete 180, my vision morphs back into what I can see from bed. I try to at least get my phone and check what the time is, because I need to go to the Grad Show later. I accidentally knock over my glass from the desk beside me, and I hear glass break at it falls to the floor. Of course, I can't see it. I can't sit up.

I gingerly reach a hand down to see if it really it broken, and instead pick up a broken glass bong. And I'm like, wtf is a bong doing in my room? And then I remember the party that had happened just before in my dream. I freak out because I need to wake up, and I wonder if I actually will ever feel like I'm really awake again, and then I start to think I am actually just mental, that I lost my mind ages ago, because I get stuck like this for so long.

At some point it switches back to the party. I see some jackass playing my guitar. I'm on a square spiral staircase. I yell at him and the party quietens. Suddenly, I'm authority. I tell him the rules.
1. Don't break my guitar.
2. Don't let anything else break my guitar.
3. When you're done, put it back on the stand.
And then still make sure nothing else happens to it.

The party is dead quiet.

4., or is it 5.? - Make sure you enjoy it.

And then the party continued, as if I had finished some kind of speech. I went up the stairs, I think with Lucy Liddell, and there was some kind of display space up there with glass cabinets. After some kind of conversation I don't remember well, I end up with a purple and orange tamagotchi.

And then I wake up.

The Reality

Well. Bryony was on the phone in the kitchen yesterday and a tamagotchi was mentioned when Daisy thought that's what they were talking about.
I don't know why I had a bong in my mind, or why there were parties in a place like Revs crossed with my art classroom.
On the first night I met Dave, he did tell me and Jess Pearce that we were lesbians with each other. It was also the first night I'd met Jess, and I'm pretty sure we weren't doing anything lesbianish. I'm not sure why exactly in the dream he started seriously asking if I was a lesbian. Maybe it was because his girlfriend and I "kissed" for a photo at the last party they threw.

Sunday, 12 June 2011

How NOT to stand out with your advertising.

Quickly went onto IndieDB today to accept an invite to join the group Flying Bones [the team name for our final major project], and lo and behold, what did I see?


I'm guessing those adverts on the edges are supposed to be in the background - but they're not and have ended up covering a fair portion of the screen's edges. I can't read any of the numbers on the side. I'm not amused. Especially since Ctrl scrolling doesn't do anything to help it.

I don't even know what they're advertising precisely, but already I've probably developed a subconscious link between it and the feeling of rage it's giving me. F.

Monday, 6 June 2011

Quick Prototype Development

Today I registered at IndieDB.

Then I read through this article by the people from the Experimental Gameplay Project on how to prototype games in 7 days.

... A very short post today.

Sunday, 5 June 2011

I win!

Last night's dream was interesting. And also kind of fun. And slightly worrying. But mostly fun.

The Dream

I don't remember all of it right now, but I remember taking a trip in a minivan with back packs, and I think I was going with Gen or someone like her, to make a documentary. We went to this place with lots of hot hip hop people, it was like their club, and I wasn't sure if shit was going to go down or not. They had a bar. It was more like a pub, if all the patrons in the pub were hot hip hop people.

I remember a hole in the floor and some graffiti on a wall. I think the people were okay with us, except for this one blonde girl. She was one of them, but was styled kind of emo. She didn't like me, didn't like how the others liked me, and got kind of territorial on me, passively so. Passively, that is, unless she crept up behind me and tried to attack me, possibly trying to throw me into the hole next to the wall. I sensed her coming and somehow managed to force her own strength against her, and as I was balanced against the wall, used it to help me push her into the hole instead. It was bad-ass. I didn't really see what happened to her after she fell, there were girders and things down there.

Next thing I know she's back up in the club, and the others are aware of her dislike for me. She turns out to be insane, gets up on this stage thing, breaks a bottle of drink and sprinkles it around her on the stage, and then tries to light it...

Except it doesn't take. She scuffles about for another bottle of drink to set fire to, but that one's not flammable enough either.

Show's over.

I turn to someone at the bar and say something. Then I have to pick up all my heavy bags to shove back into the minivan so we can go.

~

Before that section of dream, I think I had another one. It involved something like a cross between a pirate crew and a bunch of cowboys, but they turned out to be dead, but they didn't know it. I went to go steal their treasure, and succeeded, but then it turned out one of them wasn't a ghost and was still alive. I think I decided I'd give him the treasure, but wasn't sure whether to give him all of it or half of it, seeing as I was the one who managed to retrieve it from the ghosts.

~

I also have a vague recollection of Rob, the manager of the place I first worked at, but I don't know if he was in these dreams or one from a previous night in which I had to do some work.

The Reality

I can only assume the documentary part was inspired by Tom and Sam, although I haven't seen them for a good while since I left 21. As for the rest... The bar layout kind of reminded me of a mirror-imaged Murrenger [a pub in Newport]. I also have a vague recollection of Rob, the manager of the place I first worked at, but I don't know if he was in that dream or one from a previous night where I had to do some work.

Saturday, 4 June 2011

It's been a while. I've been working.

This morning / last night was a weird one. I'm not sure I can even explain it. I can only remember different sections of it. I don't know how they transition between each other or what order they go in. I assume they're partly inspired by the cleaning I did in my room yesterday...

The Dream

I'm looking through an old notepad with loose sheets in. It's my auntie's. The work is amazing but they are all doodles and tests. I try to figure out how she made a bit of yellow light drawn in chalk pastels three sheets of tracing paper look like it was emanating light for real by fiddling with how they go over each other. They work best when separated.

~

My sister Gen is in bed. I'm folding clothes. Something about sorting out some stuff. Are we moving house? Two pianos instead of one, my youngest sister plays the left one and I try to play along on the one on the right, asking which note she was playing then. I think it was an A. Something about Owain being around, but Gen's still napping. I've still got clothes I need to sort out.

~

I'm looking through photos. Very old photos of one of my aunts, and they come to life in my mind. I'm seeing her as a teenager, and she swears at my grandma the way one of my sisters has sworn at my mother. It was weird. Now that I'm awake, I don't know which aunt it was supposed to be. She just had long dark curly hair. And the whole scene seemed too modern. The place reminded me of the house I lived in when I was just starting school.

~

A house. Dad's building and extension, a little toilet/conservatory. It didn't occur to me how odd that combination was, seeing as anyone in there would be seen by anyone outside. At least it was double-glazing. There was something weird going on in the interior as well; walls/sections that moved to access the door or drain-work.

~

Fish tanks hanging outside the back door as if they were a plant-hanger/shelf combo. Photos of my youngest sister asleep in one [they are all empty otherwise] turn into her actually being there, asleep there. Before I see my aunt swear, I see her try to sit on one of the tanks, and she does. But then it breaks - she was too heavy for the attachment between the tank and the fabric holding them up in place to hold her. It breaks, but doesn't smash the glass. That's when she hears herself being called and goes back into the house, swearing.

~

I'm riding a bicycle with racing-handle-bars and a very wide tread along the section of road I used to walk along to get to primary school. Instead of gravel, along the side is turf, and when I ride the bike on the turf it "mows" or clears the turf away... I was hired to do it. Three people come up to me. I know them in the dream, and as I ride back and forth along the little stretch clearing the grass I joke about running them over. I also wonder when the last time I rode a bike was.

~

There are lots of men. Gangsters. I think we're in the same area as the place I was riding the bike, but now there are big black ornate gates on the property. Some kind of back-chatty banter/conflict/taunting ensues, like in a movie where one side might say "I'll get you next time, you won't get away with this!" I think I get into a slight tanglement with one gangster. No biggie. I think I made him bleed. They came out worse on the other end.

The Reality

I woke up thinking, "Hah! I showed them."

Hand in done, presentation on Tuesday!

Turned out pretty alright considering neither of us are supposed to be programmers. We changed a lot of the textures in the house to something a little more old-looking and realistic over the past couple of weeks. I've also managed to squeeze in a couple of extra levels for a bit more gameplay time. Here are a couple of in-game screen shots showing Tim's texturing and light mapping skills.

3D Mode

2D Mode

Fuck it, I'm in.

Okay. I know. I've ranted and raved and then gone back on my word and then gone back on it again about whether or not I wanted to make games. But after the challenges, the expected failures but also the surprise successes of working on this final project, I'm up for it. I have been extremely inspired by the success of Q.U.B.E., but I have no idea where I want what I will do to go. Probably into my collection of stuff I have done for myself.

Over the next month I'm going to work on the mechanics and the code we used in our final major project and make myself a new game. It won't be FP[3], but it will come out of that. It won't be all fancy and story and AAA style animations and look beautifully like real life. It will be extremely simplified, extremely basic, it will not try to be arty; it will just be a game. A tidy, efficient, well executed game. Maybe with some funky colours and a feel of abstractness about it. Maybe. Who cares. I'm in charge on this project and the only one grading it will be me.

Do I sound angry? I think I sound angry. I'm not angry... Just very, very determined to do what I want, and get what I want, when I want it.

... Although, I have also been listening to Queen's I Want It All all day, which may have something to do with it.

Monday, 9 May 2011

Personal Statement.

Well, it is now almost ten to 11pm, and I've been quickly typing out a personal statement for tomorrows lecture.

I've given up on trying to pursue a career in something in particular. Here's what I typed out. Italicised text is just the stuff I wrote to get into writing mode.

---

Personal Statement.

I have experience in:
- modelling and UV mapping in Maya,
- texturing with Photoshop,
- some javascript programming in Unity3D,
- organisation and planning within spreadsheets, including Excel, Google Docs and Google Sites
- animation in Flash and Maya.

You know, writing a personal statement is really fucking hard when you have so many varied and sometimes conflicting interests, especially when you don’t know who you’re trying to impress.

Maybe I should start with why I chose to study Computer Games Design at University.

Well.


I do not have a passion for games. I have a passion for creating, making, observing, learning, exploring new areas and concepts, and an insatiable desire for acquiring more knowledge and skills that allow me to do even more for myself.

When I chose to study Computer Game Design, I was looking for a course that would allow me to further develop multiple skills, including my visual art skills [drawing, painting, photography, photo-manipulation, sculpture, architecture, animation and film making], story writing [be this for games, music, film or plain prose], audio creation [including song writing and ambient music and audio clip selection for conveying feelings and sensations within a situation or area - although usually for use in film/visual work], research skills [including historical, psychological and scientific understanding, and learning how things and systems physically work and the concepts behind why they work in this way, and what these things could mean for future developments in various areas], programming skills [to allow me to create and control interactive virtual environments and systems myself] and teamwork skills.

When I was younger I was never able to seriously answer the question, “What do you want to be when you grow up?” As a young adult, I still feel unable to pigeonhole myself into a single specific career choice.

---

Haha. What do you think... would you give me a job?

A more important question to me would be; would you give me a job I would enjoy?

Friday, 6 May 2011

HubHouse: Make a house a Home.

I've added a few tables and chairs into the house now. It also got some interior walls and new different wallpaper colours over Easter. And a bit of grime. The bathroom now has a bath, but no sink or loo... very hygienic...


There is a magic teleportation device in one of the rooms aswell. It looks like a very strange and out of place cube.


...Okay, there isn't actually going to be a strange mysterious teleporting cube in the game. The cube is just the place holder for the code until we can get some magic paintings modelled and textured in there.

Wednesday, 20 April 2011

HubHouse: Changing Rooms

Got some fancy new wallpaper for the walls, coving and skirting boards, and a nice bit of board for the door...



Click on the images to get a better look at the wallpaper and grime.

HubHouse: Hole in the wall.

Bit more progress today, I've knocked through the wall, and UV mapped the house and given it a quick texture. Also been fiddling with lights, still looks a bit on the dingy side and what little light there is in the stairwell seems to be coming from out of nowhere...


Tuesday, 19 April 2011

HubHouse: Infinite Stairway

Here's the stairway the player begins in.


Access to the actual home part of the house: coming soon!

Monday, 18 April 2011

New house hub-area...

Here's what I've been working on today:


When I'm done, the player can try and try to get out, but they will always end up in the same place...

Sunday, 17 April 2011

FireBENCH!

This is a little something I made last night, for fun:


... I call it "FireBENCH!"


When you click, you fire benches that are on fire at the targets on the wall.*


... The targets are flammable.


Each time you click, the word, "Fire!" can just about be heard over the background music of a version of Firestarter that had Eric Cartman dubbed in as singing along to it.


* The targets' faces originally looked like a slightly modified version of the "troll face" that I've seen around the Internet, except with pink skin, brown hair added and an orange hoodie. I believe the picture was drawn by Frodey [or Frody?] in the year below me, but I hadn't asked to use it so I've got some more standard targets in for these screenshots. Also, I started feeling a bit creeped out by the fact that I had made this game when all those faces were looking at me, so I thought I'd better change it anyway...

Friday, 15 April 2011

Someone's vandalised the second room!

It has been a while since either of us have posted on this blog - apologies! Dissertations are out of the way now though, so we'll be able to focus our efforts on the project more :)

In the past month, "somebody" has vandalised room two.



They even put one on the outside of the room!


Meanwhile, I've been sat here at my laptop figuring out some javascript. I did manage to make the OrthoCamera [the 2D side view camera] move to the correct position depending on which room the player was in, but for some reason it kept forcing the view to change to it each time the new camera was created.

That wasn't supposed to happen, so after a chat with Mike Reddy [a Games & Artificial Intelligence lecturer] and Cody [? I think Rich said he went to UWN and graduated a few years ago?], I'm attempting to code this new script that tells the OrthoCamera to translate to the new position instead of destroying and re-instantiating it there...


I got quite stuck on Tuesday when I started doing this, but after watching a few Unity 3D Student videos, I think it's on its way again.

Sunday, 27 March 2011

Roath will be happy days for me, I think!

Okay, I suppose I deserve a slap on the wrist. Not only have I not been doing anything on the book designs front in the past few weeks, I have also not been doing much in the way of Uni work either, and my 365 page a day project has been neglected for... I'd say around a month. I am a bad, bad girl.

But wait! I have not been doing nothing!

I've been heading out to Cardiff a lot lately, first to find and view and choose a house to live with some friends. There are eight of us, six of which will still be in Uni next year, but we have split up into two groups of four for the purposes of house-finding. I'm going to be living with Claire, Dave and Todd, who I can affectionately refer to as The French Actress, The Dark Dove and The Wizard Rockstar... Really need to come up with some good names for the other four guys. I'm also not sure what nickname I would have, although I've been told by the DarkDove that if I were a Pokemon I might be a Persian, and that the French word for cat is pronounced the same way as the first half of my name. Perhaps I'm The Petit Chat?

Almost us: This image drawn by The Wizard Rockstar includes members who won't be part of the Cardiff crew, and is missing out a couple of people...

We've all managed to find houses and flats in Roath, literally a couple of blocks away from each other, which is fantastic. We won't have a garden in the flat my half will live in, so I was looking up allotments in Cardiff and found some cool things going on.

Then I found out all about the Roath Market, and the Craft Market too, as well as an apparently abundant craft culture in Roath [see here too]. Needless to say, I am now even more excited about the first post-Uni year of my life than I was before!! And unfortunately more distracted from my current Uni coursework....

Come now Petit Chat, don't get too ahead of yourself!

Wednesday, 16 March 2011

Yellow Snake

Today I made a little artwork to splat onto the walls of room two. Wasn't sure what to do though, so I'm drawing a little inspiration from my 4 Pillars [if you don't know what that means, don't worry. It's one of those Chinese Horoscope things].

Here's my year pillar, the Yellow Snake:


I literally just painted the body with the touch pad on my laptop, and sneaked a peek at this tutorial for some help with making it look like old graffiti.

Here's a quick look within Unity:

Empty Room; Requires Vandalism

This is a quick check I'm doing to see how the texture I've put on puzzle room two looks, before I start vandalising it with paint and more wear and tear like Tim has done for the first room.