


And a few of the images I took today:
In September 2008 I started work on achieving a degree in BA(Hons) Computer Games Design.
Here's what happened next.








What would have the most real world impact? Making a fringe game for social change that preaches to the converted... or making a commercially successful mainstream game and donating the profits to charity?

Summer Assignment - Final Major Project
It is crucial that you begin the third year in the right frame of mind and with an ambitious yet realistic attitude to the work. Over the summer you are asked to decide whether or not you are going to work in a group. Group work is very highly recommended in the third year, but it is not mandatory, as some of you will have highly personal projects already in mind. You will be asked to pitch your initial ideas very soon after the beginning of term, so I would like you to begin the preproduction process over the summer, to be ready to provide an illustrated and written account of your ambitions for the final year. These projects will be formatively assessed at the beginning of the autumn semester.
I fancy working on something that kind of doesn't make sense.
Something inspired by the transforming furniture and cool and crazy architecture I've been looking at a lot lately. I'm thinking, something that I would find as fun as I found wandering around Croft Manor; pressing buttons, making things move, exploring and making my way around.
Something that looks a little bit Julian Beever, sounds a little bit [Alice in] Wonderland, feels a little bit Indiana Jones and seems a little bit like a giant hamster cage in a mad scientists laboratory that's been "improved" with secret rooms of it's own.
Looks like I've just turned all the looking-at-cool-stuff-on-the-Internet that I did while on autopilot over the Summer into "important research for pre-pro". Nice one.
But before I get too excited over the possibilities, better learn to walk first. Time to find out how to actually implement hinge joints in Unity.






Yvette used to love play Tomb Raider when she was little, and she is loving seeing our house take shape on a computer. Haha.
I haven't actually done any UV maps yet, and there aren't any windows. I've just applied a texture in Unity to help you see where the walls are as you wander around. Gotta say, it's looking a lot tidier than my actual house.
The First Floor will probably be trickier because of the angles of the roof.. I'm thinking I'll model the First Floor separately then put them together later. Haven't actually finished modelling the ground floor, still need to raise the internal walls, do the windows, the actual floor and the ceiling. And then after the modelling there's the UV map... and then texturing... 






That's red biro hand-drawn circles on a scrap bit of paper painted with watercolour paints. Apparently there are only so many straight lines a girl can handle in one go.