Monday, 4 October 2010

Concept: Deceiving the Eye

Trompe L'Oeil, the art of painting images so realistic that they often fool the viewer, is something I find really ingenious. Images that deceive the eye have been used in all sorts of applications. Historically it has been giving flat ceilings the appearance of great domed architecture, and creating the illusion of spaces beyond walls in homes and on stage in the form of back-drops.

These days, the technique has been adapted and brought into the digital world for use in modern 3D video games, not just in giving the illusion of texture on the walls in the environment, but also in sky-boxes to create the appearance of open but detailed space above and around the player, and in texturing the player and other characters in the game to give the 3D models details that have not actually been modelled. It is not a particularly new or innovative thing to do and is generally "the done thing".

I'd like to employ the technique of trompe l'oeil within the game in a way that forces the player to take notice of it. During the Wings of Fate project that I worked on in the second year of CGD at UWN, one of the game mechanics suggested was one in which the player would be able to travel through a painting into a mini-game.

What I had in mind for this project is to have Julian-Beever-like anamorphic trompe l'oeil images on the floors of some rooms [set within an abandoned and graffitied home, as the mystery of an abandoned place seems to be quite inviting to urban explorers within the real world] that look like holes in the floor when viewed from certain spots, showing views into strange rooms that look out of place within the context of an abandoned building.

If the player were to step on these areas in the floor, they would fall through the floor and into another room or level. Whether a player would fall through a floor or not would depend on what stage of the game they are at - at times they will be able to step on the painting, or even, are not able to pass through the painting whether they want to or not, as if it were only a painting on a floor.

They will not be given any obvious signals as to whether or not a painting would cause them to fall through, and would have to explore and test these paintings, perhaps by throwing objects found within the house onto the floor, to progress. These painting illusions could be found not only in the floors, but also in ceilings and walls, and not just in the abandoned house but also in the strange levels as the way back into the house.

The idea I want to run throughout the game is the feeling of uncertainty and things not being as they seem; to create an intriguing environment so as to invite exploration and in some cases literally offer different perspectives of the spaces, but not so unsettling and confusing that the player would give up the interaction before exploring fully.

Friday, 1 October 2010

Learning Unity3D: Challenge C03 (Beginner)

Getting the scoring to work was kind of tricky, but I got there in the end.



I noticed yesterday that B20, B21 and B22 have been added to the Beginner's section, so I'm going to watch those now :)

Wednesday, 29 September 2010

Learning Unity3D: Challenges

Today I watched I01 (Raycasting) and I02 (Basic Animation and Events) in the Intermediate section of the Unity 3D Student site, so I've now seen all of the tutorial modules that have been put up so far :D

Now I'm working through the challenges. So far there are 3 to do, all labelled as "Beginner".

C01 (Beginner) - Destroy the wall with the box.



Enjoyed that, but it makes me want to add a cannon for the cubes to shoot out of..

C02 (Beginner) - Seesaw launch the box to destroy the wall.

Managed to get the see-saw to do it [interestingly it doesn't work every time, you have to time it right otherwise it throws the cube either too far and over the wall or not far enough]. I'm also supposed to make the wall make a noise when it disappears. I don't have a sound picked out yet, so I'll need to find one quick, and then figure out how to do that part before I move on to the next challenge.

It's going well though. I think all the arty design work we've been doing made me forget how much I enjoy making coding work too.

Tuesday, 28 September 2010

Mind Maps and Scripting


Today I finished watching and taking notes of the scripts used in videos B00 to B19 in the Beginner's section of the Unity 3D Student site. I'm excited now, because I'm actually learning how to make stuff happen using scripts :D

Also started mind-mapping the inspirations for the actual game concept today. I was thinking about levels where the player would have to get to a certain position in a room so that an anamorphic image on a wall would become legible.

But then... it would turn out that the now legible writing is actually a riddle, that the player will need to figure out during the course of the game. Perhaps they'll need to read multiple clues for any of them to make sense.

That idea was kind of inspired by the Batman film I saw recently - the one with Jim Carey as Edward Nygma aka The Riddler.

Monday, 27 September 2010

Right, Plan of Action?

Mission 1: Here's the instructions we've been given for this summer...

Summer Assignment - Final Major Project

It is crucial that you begin the third year in the right frame of mind and with an ambitious yet realistic attitude to the work. Over the summer you are asked to decide whether or not you are going to work in a group. Group work is very highly recommended in the third year, but it is not mandatory, as some of you will have highly personal projects already in mind. You will be asked to pitch your initial ideas very soon after the beginning of term, so I would like you to begin the preproduction process over the summer, to be ready to provide an illustrated and written account of your ambitions for the final year. These projects will be formatively assessed at the beginning of the autumn semester.


And here's what I've got so far:

I fancy working on something that kind of doesn't make sense.

Something inspired by the transforming furniture and cool and crazy architecture I've been looking at a lot lately. I'm thinking, something that I would find as fun as I found wandering around Croft Manor; pressing buttons, making things move, exploring and making my way around.

Something that looks a little bit Julian Beever, sounds a little bit [Alice in] Wonderland, feels a little bit Indiana Jones and seems a little bit like a giant hamster cage in a mad scientists laboratory that's been "improved" with secret rooms of it's own.

Looks like I've just turned all the looking-at-cool-stuff-on-the-Internet that I did while on autopilot over the Summer into "important research for pre-pro". Nice one.

But before I get too excited over the possibilities, better learn to walk first. Time to find out how to actually implement hinge joints in Unity.


To start off with, I've watched the "Essential" Modules E00 to E09 on Unity 3D Student to get better acquainted with Unity3D, and actually did manage to learn a couple of things I didn't know already. So far so good.

Bend it, bend it, just a little bit o'...

... I don't know the rest of the words. For some reason I want to say "Tetleys Tea Bags, just a little bit o' " and then repeat.

Sooo, I had an idea today about what I want to do for the final major project. No one got back to me about my begging to make the best game in the world [except Todd, who said he had already made it], so I started thinking about what I would rather do if I had to work on something by myself.

I fancy working on something that kind of doesn't make sense.

Something inspired by the transforming furniture and cool and crazy architecture I've been looking at a lot lately. I'm thinking, something that I would find as fun as I found wandering around Croft Manor; pressing buttons, making things move, exploring and making my way around.

Something that looks a little bit Julian Beever, sounds a little bit [Alice in] Wonderland, feels a little bit Indiana Jones and seems a little bit like a giant hamster cage in a mad scientists laboratory that's been "improved" with secret rooms of it's own.

Looks like I've just turned all the looking-at-cool-stuff-on-the-Internet that I did while on autopilot over the Summer into "important research for pre-pro". Nice one.

But before I get too excited over the possibilities, better learn to walk first. Time to find out how to actually implement hinge joints in Unity.

Friday, 24 September 2010

Gyland: "Strange Stone Home Discovered"

If Gyland had newspapers, that's probably what they would have reported today.

Taking a little inspiration from some of the articles I read on dornob about modular buildings and other articles about modular dollhouses, I've added a building to Gyland made of 6 identical pieces.

I literally just plonked them together with one of the textures already in the Standard Assets, paying only a little attention towards making sure they were lined up vertically, and that access to each room was possible. I think I'm going to have to make a few modifications to the module to make each piece link up better, and I'll probably look into creating some linking stair-modules so you can reach the upper modules from the lower ones.


The model of the house is kinda starting to take shape aswell. I've got the basic roof shape modelled, but the upstairs internal walls need to be shrunk down vertically so that they don't stick out from it. And then there's still all the UV mapping to do... Good thing this is just a side project.


The real world roof is getting there too, dad is aiming to get it finished for the end of the month. Here's mum and dad working on it. I did take some funny shots of a local cat chilling out and licking it's bottom while the parents worked on the roof in the background, but apparently mum didn't find them funny enough to display on her FB album...



As for the annoying sister situation: they're all annoying me a little less now. It could be because I'm starting to feel less distressed in general about life... or it could be because it's nearly 2 weeks until I get to go back to Uni...

It's probably both.

Tuesday, 21 September 2010

Soon, my pretty, soon...

In three weeks, I'm getting a divorce.

No, not really - but I will be going back to uni, and back to the freedom of having my own room. Who would believe a 15 year old sister could spend so much time nagging. True, she doesn't actually do it all the time... but she does it way more than I'm willing to live with.

Oh well. On the plus side, the experience will drive me to work harder at number 4 on the list I wrote back in January. Too much of my Summer has been spent experiencing hell and I don't fancy spending any more of my life like this.

So guys, my fellow CGDers, please help me by letting me help you make an awesome game this year so I can get a job earning enough for me to pay for a room somewhere with cool flatmates. Please.

I am actually dying to be back in Uni. The freedom. Oh my; the freedom. So what if it wasn't true freedom, in that I probably signed an agreement somewhere to work hard and abide by rules or something - it totally beats living with someone who nags me like my sole purpose in life is to do exactly as she says before she has to say it like I'm some kind of mind reader...

To the men married to nags everywhere: I feel for you.

Monday, 13 September 2010

Transforming Furniture and Cool Homes

My latest obsessions were inspired by a link a friend posted on Facebook [my, does that Facebook get around. I've been hearing it referred to on TV as if it were an everyday part of British life.. So it's official, then].

Tranforming Furniture

I've kind of picked a really rubbish picture to illustrate. It's a .gif and it worked better when it was actually moving.. Check out Dornob for tons of better pictures of weird designs, and not just of the transforming variety.

Stylish transforming furniture is super cool. Maybe I just think it is because I've been living in 3-bedroomed houses in a family of 7 since 1996, with 4 girls squidged together in one room on two bunk beds for the majority of the time, or maybe it's because it makes me think of secret laboratories and hidden rooms. Or both.

I started figuring out how some of it works/could and even made a lame cardboard mock up out of a Cream of Mushroom Cup a Soup box. I think if I had the time and room to work in and my dad would let me borrow some of his tools, I could probably knock up something cool. But if that fails...

Dolls' Houses

Okay, so my recent project of building a virtual version of my house is probably quite like building a virtual doll's house. It makes sense I guess.

- I had Polly Pockets when I was little. I made a little flat out of paper for one. I think it had an elevator, but how I managed to come up with that and make it work I don't know.

- In a big bucket of sand I sculpted a haven for woodlice when I was around 5-7 years old, with some damp wood for them to munch on. They loved it.

- In DT at school I made a Barbie-sized plywood chair, complete with foam padding and light blue material covering [didn't quite get around to gluing the arm-leg pieces onto the main chair piece though, for some reason].

I'm fairly sure wanting to create little environments and worlds was probably one of my motivators for getting onto a CGD course in the first place.. But why stop there when I can create awesome little houses out of actual physical objects! ...Haha.

I'm pretty sure it'll be a full blown hobby eventually, but at the moment I'm thinking about making and publishing a book for kids who were/are like me. I could make one about Castles. And one about Fairy Hotels. And then when I'm rich because I've sold billions of copies, I can get onto the next project:

Cool Homes

Basically, my plan is to create a cool home for me. I've been spending a lot of time browsing the pages of WebUrbanist, and if I have learned one thing from them it's this: homes don't have to look like any of the houses you've ever lived in before.

I would probably have a secret laboratory, as well as a workshop and study [although they might be integrated with the lab]. An indoor gym and outdoor assault course like Lara Croft has in Tomb Raider III would probably be cool, and I'd have to have a party room or hangout area for friends to come chill in, and I would have other cool [a secret cinema?] and useful things in my house [like, um, an Internet connection and plumbing and electricity]. And it might be situated in a tree. And part of it would be underground. It would probably end up being the kind of place someone would walk into and say,

"... What?!"

Unless they were kids, in which case they'd probably just want to live there. And I would be like,

"NO! MY HOUSE! Go and buy all of my books and make friends with constructors and you can figure out how to build your own awesome house."

And then they would, and we'd all live happily ever after, each in our own houses. The End.

Monday, 16 August 2010

New House: First Floor and Stairs

Showed my sister Yvette and her friend Shannon what I've done so far.

Yvette used to love play Tomb Raider when she was little, and she is loving seeing our house take shape on a computer. Haha.

I haven't actually done any UV maps yet, and there aren't any windows. I've just applied a texture in Unity to help you see where the walls are as you wander around. Gotta say, it's looking a lot tidier than my actual house.

We have a lot of random stuff in our house, this shot doesn't really do it justice..

I think Yvette said she wants me to put Lara Croft into it, so she can run around shooting stuff in a place that looks like our house. Cough... although... I don't think I can really deny the fun in the idea..

Friday, 13 August 2010

New House: Ground Floor

Here's how the ground floor looks so far:

The First Floor will probably be trickier because of the angles of the roof.. I'm thinking I'll model the First Floor separately then put them together later. Haven't actually finished modelling the ground floor, still need to raise the internal walls, do the windows, the actual floor and the ceiling. And then after the modelling there's the UV map... and then texturing...

I wonder who will finish the place first, me virtually or my dad for real.

Thursday, 12 August 2010

Nerd It Up

Soon after the last post, I went to my dad and asked him if he knew where a microscope was. I knew he had one, turns out he has two, and within the hour I was peering through the eyepiece at some mould I'd scraped off my bedroom door.

I'm so glamorous.

And now, I'm thinking about illustrating science.


If there is anything that Bill Bryson has made clear to me in his book, A Short History of Nearly Everything, it's that despite how much humans have learned, there is still a lot out there left for us to learn. Even the stuff we do know is a bit foggy. Whether it's illustrating species, explaining phenomenon, or presenting theories, there's always something to do. Which means... I'll always have something to draw.

Here's some I did earlier. What do you think?

I think I like painting bugs and stuff. One time, when I was younger, I painted a snail with nail varnish to make him pretty.

Maybe I'll utilise my CGD skillz to create interactive informative stuff. It doesn't even have to be interactive stuff, I could model skeletons, or draw bugs, or do cartoony learning aids like I would do for myself back in school...

Just an idea. In other news, I've actually now gotten my dad to give me the plans and elevations for our house as it will look when he's finished the extension. So, as soon as I've had some food, because I am very hungry, I'm going to get to work on them and start building the place up in Maya.


Monday, 9 August 2010

Feng Shui the mould away! [This has nothing to do with Games.. yet?].

I don't know why, but ever since I was little I've been a little into astrology, zodiacs, fortune telling, faeries, runes, and all kinds of old mystical stuff. The human imagination is a fascinating thing. I should probably start a research blog about it, since I return to it so often. I wonder how many people actually make a comfortable living off of it. Anyways, recently I've been focusing on Chinese Astrology, with it's Heavenly Stems and Earthly Branches and Yin and Yang and Five Elements and Feng Shui and Four Pillars of Destiny.


It's a lot more complex and interesting than the Chinese Restaurants would suggest, where most people only ever come into contact with a list of 12 Animals. I'm not saying I believe in any of it, but I'd like to sometimes. Probably because I enjoy [and therefore spend so much time] reading about it...

As for Games stuff: Not done a lot. I have been pining away for uni because I miss the lifestyle, and my room here is horrible, cold and mouldy [literally]. I reckon my recent obsession with Feng Shui is just part of my drive to get rid of the mould. The sister I share my room with deals with the mess much the same way as I've read scientists in the past have dealt with strange phenomenon they can't explain: She ignores it. Instead of trying to minimise as much as possible the kind of environment mould loves, she buries her nose in a biology textbook and pretends it doesn't exist. But look what it does to my boots after only a week spent under the bed!!


The picture doesn't do it justice well, but they're supposed to be plain grey. I was raging. My sister probably doesn't care much because most of her stuff hasn't been that badly affected, and she doesn't want to have to do anything about it. I think I'd be more forgiving if she wapped out a powerful microscope now and then to examine the stuff that's started growing on the sides of the furniture, but alas, no...

Maybe I'll tell her that if she gets a microscope, I'll get a telescope and we can share them between us.. At least it would give me more stuff to look at in the RL, and she can feel more like a real scientist.

Friday, 23 July 2010

Gyland: Fire Oranges

The sky is pink again, and I've now got those fire oranges in. Giant ones.


Next addition could be giant snails with fireworks attached, inspired by Ollie Elliott...

Wednesday, 14 July 2010

Like a Headless Chicken

You may be wondering about the title of this post. Or maybe you're not. In any case, you probably won't be by the end of it.

Gyland: Oh, has it only been a day since yesterday's post?

So, what happened was this:

Which then turned into this:

Which then... uh.. became this...



Which inevitably resulted in this:


That's red biro hand-drawn circles on a scrap bit of paper painted with watercolour paints. Apparently there are only so many straight lines a girl can handle in one go.

In other news, I haven't developed the Morse Code game idea any further since I last thought about it. One of the WOF programmers, Dan Wynne, sent a few of us a message a few days ago about a game he wants to make based on a town like Dudleytown. Not sure what's going on with that right now, I think Dan's on holiday so I'll have to ask Pete what plans is.

I felt a little zap of inspiration today when someone I know posted on Facebook that Tetris is the reason kids drop bricks off of bridges. Made me laugh. I was thinking of a game based on the 'lives of Tetris block characters when they're not busy being dropped', but I don't know how long that idea is going to hang around for.

I also watched this recently:


Reminded me of a request made of me by a friend to make an inspirational martial arts film over summer... Except I don't know how I'd even begin...

I guess I'd have to start with baby steps. Maybe I'll watch some of the old Mighty Morphin' Power Rangers for inspiration, since it was a childhood favourite... Or I could use one of my friend's own fight scene films as reference for choreography and recreate it with some snazzy cartoon characters in place of the human fighters. Haha. Ooh! Maybe I'll use some of the old flash characters me and Ben were working on. Maybe Squeak and Headphone Jack...

I don't think this is going to be quite what Mr Ware meant when he requested an inspirational martial arts film.

Tuesday, 13 July 2010

Gyland: Skylines

I've been searching for a tutorial online for creating your own skyboxes by hand. The results were horrendous. Tons of pre-made [and probably really good quality] skyboxes, plenty of instruction on how to implement them, a few that show you how to make them by taking images within 3D software of terrain you've modeled yourself [but less good due to lack of distortion]... But absolutely nothing along the anamorphic distortion or warping of 2d images to create seamless boxes that don't look boxy.

I even saw someone post on a forum that it was basically impossible. Is this what we've come to? Tools created for the masses to make things easier for them, stripping them of the need to work things out for themselves, resulting in masses who seem to believe that working it out humanly is impossible and that it can only be done by computers? Ridiculous!

Check this out.

Looks messy, huh? But I know it can be done, and I'm not the only one - I'm sure there are plenty of modern artists that understand how to make it work, and it's only a matter of time before I join them... Ooh.

There's that mad-scientist feeing again. Excellent!

Sunday, 11 July 2010

Gyland: PINK

Yes, I know, it's very pink. I'd like to give you a scientific explanation for it, but scientists haven't made it to the island yet.


After Pete pointed me in the direction of FBX file formats, I got all excited yesterday and made a teepee style hut in Maya, very quickly textured it, imported it into Unity and then figured out how the import scaling thing works.

Then I decided to give the place a sky, except I didn't know how, so I googled it and learned how to put on a standard sky box. But then I wanted to know how to make my own custom skyboxes, so I tried making a really basic one, but it looked boxy, so I experimented with distortion and stuff in Photoshop. It didn't turn out too great, I think I distorted the image forwards instead of backwards so the sky felt really... close.. Also it was a quick bodgey experiment jobby, so the edges didn't match up either.. haha.

Think I'll try putting a square tiled textured into the skybox and play with distortion more. I do realise that there are probably tools out there for this... they may save time, but they take all the fun out of it!

Looks like this island isn't going to be much if an SAS simulator, I think I'll get carried away with my liking of fairies and stuff [yeah, I like fairies, what of it?], and make giant plants and other pretty stuff to fill the island. I might even make the camp fire be a giant orange peel oil lamp, based on the one I made today...

Sunday, 4 July 2010

Gyland: Damn it Unity, what is your problem!?

You know that thing that happens, where you try to import an asset from Maya into Unity, and it takes forever, and then it turns out it's not taking forever it's just crashing? Yeah? That keeps happening.

I'm trying to import a really basic structure made of interlocking diamond-shaped "logs" to mess with in engine and how big it ends up when imported.


It's having none of it. Wouldn't import the bunch of logs, and wouldn't import the initial single log. I won't even import a simple 10x10x10 cube.

I really don't see why. It'll probably start working after this rant is posted.


Friday, 25 June 2010

Gyland: Initial Layout Implemented

Here's a quick screenshot of the island as of last night.


Want to add more scraggly bits all round the edges and smooth out some of the shore too, probably not going to happen today since I'm going to be out socialising for most of it :)

I'm thinking of maybe starting with making the different kinds of shelter, beginning in the tropical zone seeing as Unity already has palm trees, and working more detail into each area as I work in them...

Thursday, 24 June 2010

Welcome to the Gyland!

My sister bought John Wiseman's New and Updated SAS Survival Handbook while I was away at uni, and she's been laetting me read it. It's pretty cool, but also makes me really want to learn the stuff in it, like building shelters etc. You know. Just in case.

Of course, it's a bit impractical for me to visit all the different climates and make sure I don't die there while I learn how to not die there, so I've got a plan.

I make an island in Unity. I give it all the different kinds of terrain featured in the Survival Guide. Then I build the key assets that can be found and used in the different kinds of terrain to build the shelters that help you survive e.g. blocks of snow for igloo building, bamboo in the tropics, logs for log cabins. Then I build every kind of shelter shown in the book, and every kind of cooking thing found in the book, and even the latrine methods and other things that you get shown how to build.

Working title: Gyland - easy to remember as it rhymes with island. I know, I'm super creative.

I won't be a pro at survival, but at least I'll have a fair idea of what can be done if I get stuck anywhere. And I'll get in some modelling and texturing and Unity3D practice in while I'm at it. Not to mention, I like to make things. I remember when I was little, playing with Polly Pockets, then making little environments and structures out of wet sand and twigs in a massive bucket for little woodlice to run around in. I think I've just remembered one of the reasons I was ever interested in 3D modelling software in the first place! Ridiculously fun.

Sunday, 20 June 2010

Get on it, girl!!

I've been checking out the blogs of fellow CGDers, and it looks like they've been good and busy - unlike me. Seems like I've been spending more time tackling an imagined problem of feeling trapped, and in the process been thinking, "Work for The Industry? Urr, no thanks, I want to work for myself!!"

While the thought itself is sound, the feelings holding up that thought aren't so good. It's like I've built up The Industry in my head to be this monster that wants to grab me, trap me and squeeze the life out of me. But a lot of deep thinking recently has made me notice that this way of thinking - Me vs The Industry [or generally speaking, The Other] - is bad. It disturbs my peace, presents a sense of conflict, and quite naturally just makes me want to run the fuck away. It's also a feeling that's been seeping into other areas of my life, which to put it lightly has been... annoying. A friend, Dave, seems pretty aware of this and has been trying to help me, which kind of amuses me. I think he's trying to get me to be more open and expressive. I don't think I need him to be doing it, I think if anything it's just making me more stubborn to hide. Probably because I like seeing him push people to do want he believes they want to.

Okay, enough blathering about that. Enough stubbornly doing nothing but watch and think. Time to actually DO something.

Okay, so I've been reading up a little more on like, Cryptology and Steganography and stuff like that, coded message and hidden messages etc. And before I left campus to get back to the Shire, the flatmates had a time where they suddenly discovered Audiosurf for themselves. I started thinking about maybe writing my dissertation on Flow or being in the zone in games, but I also started thinking about maybe making a game myself that involved going along a track.

So, I've got got this idea of making a game that will inadvertantly teach the player a bit of morse code [something simple, gives me a bit of limitation to work with]. It'll have sound, it'll have to be fun, and the point of the game will be similar to games like DDR and Guitar Hero and stuff where you have to hit the timing right. Haven't figured out what engine or software to make it in yet. Thinking I might check out Gamemaker again to work out the mechanics or whatever.

Getting more familiar with Morse code.

Also, since Autodesk have started doing that free licences for students thing, I should probably make use of that this summer too. I've decided I've got enough cash to not bother with a usual summer job of cleaning or serving the public/guests to Pembrokeshire. This summertime is for me.

And don't worry, I'll be posting better posts with less moaning and more pretty pictures soon enough. My list of things to do this summer include buying a decent camera, and actually making some jewellery instead of hoarding my string and beads like they're the last load of string and beads on the planet. Not that anyone reading this blog should care about string or beads or jewellery...

Sunday, 23 May 2010

Wings of Fate Project and the Essay.

Well, it's definitely been a while since the last entry, but there we go. Wings of Fate seems to have gone pretty well, we managed to hand in a playable game and the presentation went well too. I made this animation on Flash with a little help from the team; they provided the stuff, and I put it together. I like it. Could have been better, but considering I set out to attempt to make an epic FMV in Flash with just under a week to do it in, I like it. I might be able to put up a downloadable link for the game itself, we'll have to see what's going on with that.

As for the essay, I managed to get it done and handed in on time. No official grade and feedback yet, but I have been praised for how "beautifully insane" it was. Not sure if that's a good thing yet.. Here it is:


"Handling Motivational Dissonance by Manipulating Perceptions"
by Charlotte Gyseman


Essay writing as a game:

By manipulating our perception of essay writing, we can imagine it as a one-player game with goals, rules, challenges and interaction (Wikipedia, 2010a). To “write an essay in an academic style” can be perceived as the rules of the game. The goal can be to hand the essay in on time, while the challenge can be to write an essay that gets a good mark. We can also view it the other way around, with the goal being to write an essay that gets a good mark but the challenge being to hand the essay in on time. When the goal is to write a good essay, interaction manifests during the editing process where the “player” or essay writer will write the essay, read it back to see if they think it is good enough, and then make adjustments and continue in this manner, manipulating information and then evaluating their perception of the information until either they are happy with the essay or until they have reached the deadline (Wikipedia, 2010b). To make clearer the concept of essay writing as a game, I can compare it to a game of TicTacToe. We could say that writing a good essay is like getting three in a row, while meeting the deadline is like preventing the opponent from getting three in a row before we have run out of squares. While the ideal situation would be to hand in a good essay on time [just like the ideal situation in TicTacToe is to get three in a row before the opponent has a chance to], handing in an essay on time may not always result in a “win” or a really good grade, but you at least still have the chance to “tie” or to get a passing grade if you keep working against the clock, whereas if you concentrate too much on trying to get “three in a row” or to write a really good essay, you may find that it is too late and your opponent, Time, has reached “three in a row” first and won.

This is not the only way the concept of essay writing as a game could be compared to TicTacToe, and is by no means necessarily the best way for students to think about it. However, it is quite similar to the way in which many students will often perceive the situation that so often results in the feelings of motivational dissonance that I will highlight within this essay. “Motivational dissonance” in this essay refers to the sense of conflict between motivations, which can result in the motives not being resolved. It is related to the concept of cognitive dissonance (Wikipedia, 2010c) but focuses more on the conflict perceived between motives rather than the conflict perceived between ideas.

Playing by The Rules:

One of the first hurdles the student must overcome is learning the rules of the game. If they cannot play by the rules because they do not know them, they cannot win. This is where independent research and learning may be required, as for some university students the teaching of how to write well academically is not always a prerequisite of the setting an essay question and deadline, as sometimes the intention is to force the student to learn “the rules” independently (Manning et al., 2010). Some students will not attempt to learn how to write well; as they will feel that the most pressing issue is actually what they write about and not how they write.

This parallels the feeling that W. Kadinsky (1912) puts forward in his essay, On the Problem of Form. His writing implies that it is not important what form the expression of ideas takes, but instead what matter are the ideas themselves. While we can agree that the ideas expressed are of some importance, in the context of writing an essay in order to achieve a good grade it would seem that the form is just as if not more important as the ideas expressed, especially if the student is in fact being assessed in part on their capability to write an academic essay; their ability to follow the “rules”.

The opposite point of view; that the form or medium is more important to focus on rather than the content, has been argued by McLuhan (1964) within his works on media, such as Understanding Media: The Extensions of Man. Not only does his work imply that students should pay more attention to how they are delivering their ideas, it also demands inspection of the motivation to demand the academic essay style in the first place, and raises questions of what effects will arise from the demand for students to express their ideas in such a way. The implication is that although these effects are obscured or hidden by the more conscious awareness of the superficial effects of the content, the effect of the medium is just as if not more important to be made aware of because of the very nature and danger of their subtlety.

One of the possible effects is implied by Maslow (1943) in A Theory of Human Motivation, in which he suggests that humans are perpetually motivated to fulfil pressing needs and that when those needs are satisfied, new needs emerge. He implies that most people will go around with multiple unsatisfied needs, but will have prioritised those needs based on what they perceive they are lacking, and what they perceive they are capable of lacking without much harm coming to them or their ability to acquire what they need the most. This can suggest that when a student decides not to learn how to write an academic essay well, it is because they do not feel that an incapability to write an academic essay well is a great danger to their overall capability to satisfy their more pressing needs. A key point to be noted is that the behaviour is more directly dependent upon the perception of the situation, be it conscious or subconscious, rather than the actual situation itself.

Staying Aware of the Opponents:

The opponent in the TicTacToe example we used earlier is the deadline, or more generally, Time. Completing anything with a deadline is essentially a race against time, and the odds of winning the race depend not only on the student’s ability to run in the race, but also the awareness that they are even in the race. Some students will often deny they are even in the race, until the deadline gets really close and the pressure of it is felt. Only then will some acknowledge that they are supposed to be racing, often resulting in the phenomenon known as “Crunch Time”, where suddenly huge amounts of effort will be put in to finish the work. This phenomenon occurs not only in students, but in many other processes of production dependant on humans (Hughes, 2008).

Possible causes for the Crunch Time phenomenon are implied by Maslow. If his suggestion that people will satisfy those needs that demand the most attention to the detriment of all other needs that are perceived as less important is true, then it is safe to assume that those who bring upon themselves what Maslow would likely describe as “the symptom” of Crunch Time, do so because the pressing need to finish the essay in the time left before the deadline is not seen as important as satisfying other needs demanding their attention, at least until Time is short and is brought to the foreground of the student’s attention.

Procrastination is another symptom that seems to manifest often within students and humans in general. Continuing along the ideas present in Maslow’s theory of human motivation, we can suggest multiple causes for procrastination, which can be (but are not necessarily) linked to and feed off of each other (Maslow, 1943). Procrastination can result from feelings of inadequacy stemming from the student’s lack of knowledge of how to write a good essay. They will shun the essay as long as they can, doing instead the things that they feel they are much more capable of doing, anything, even cleaning their rooms, so long as they don’t have to face writing the essay, reassuring themselves as they do by saying they need to do those things first (AgentXPQ, 2006).

Procrastination can also result from a feeling of retaliation: in being told that they have to do the essay, the student can feel that their freedom is in danger, and as a result will ignore the fact that they should be spending time doing the essay and instead spend their time doing things they would usually take for granted. This need to exercise their freedom can also work with the need to feel adequate or right, and the student will justify their actions to themselves, for example, “I’ve been meaning to tidy my room anyway.” Maslow’s theory also suggests that social needs can play a part; students who ordinarily spend large amounts of time with friends but are not used to handling deprivation from their friends may react quite strongly, and will feel a stronger desire to go out and have fun. The needs that will take a student’s attention away from the task of completing the essay on time will not always have any relation to the essay itself. A student can be so focused on another problem, for example, an issue satisfying their need for love or comfort, that they will have trouble concentrating, not just on the essay, but on anything that will not help satisfy them directly. It is also possible that while the other needs can be merely somewhat unsatisfied, the combined dissatisfaction felt from these needs may be greater than the need felt to write the essay. (Maslow, 1943)

Winning the Game:

The good news is that if a student can be made aware of needs and issues such as these, then they will be better equipped to work out a solution. If they are made aware that feelings of inadequate skill in writing is a problem, they can more easily realise that to make things feel easier, then a possible solution is to get help with their writing until they can write well enough to feel like they have adequate skill. If they feel like the essay is taking up valuable time, they can realise that wasting time doing things in retaliation to this feeling of a lack of freedom is actually even worse, as not only are they wasting time, they are also allowing the essay to control their reaction, further thwarting their satisfaction of freedom.

When the essay is no longer seen as a dominant threat or enemy, the student can more easily accept the reasons why doing the essay would be more beneficial for them than not, and can even use it as an opportunity to satisfy needs that feel more pressing, essentially co-operating with the motives of the people who have set them the essay. To win the game of essay writing, we must manipulate our perception of the essay and what it will mean for our ability to achieve our own goals. When we work as if the essay is an opportunity to help ourselves, and not a threat designed with the intention to trap us or humiliate us or waste our time, then we can win. Otherwise, the best outcome that we can hope for is a tie.


References:

AGENTXPQ. 2006. Youtube – “Procrastination” Tales Of Mere Existence [VIDEO] < http://www.youtube.com/watch?v=4P785j15Tzk > (May 10 2010)

HUGHES B. 2008. InfoQ: Why Crunch Mode Doesn’t Work. [WWW] < http://www.infoq.com/news/2008/01/crunch-mode > (May 10 2010)

KADINSKY W. “On the Problem of Form.” Der Blaue Reiter (The Blue Rider, 1912) [WWW] < http://www.mnstate.edu/gracyk/courses/phil%20of%20art/kandinskytext5.htm > (May 10 2010)

MANNING J., MORGANA C. & SURMAN D. 2010. Games and Animation Studies 2 Handbook 2010. [DOC] < https://my.newport.ac.uk/public/Students/Modules/G106147%20-%20GAS2%20Games%20and%20Animation%20Studies%202/Documents/HANDBOOK%20%202010-609270250.EML/GAS2Hbook2010.doc/C58EA28C-18C0-4a97-9AF2-036E93DDAFB3/GAS2Hbook2010.doc?attach=1 > (May 10 2010)

MASLOW, A. H. "A Theory of Human Motivation." Psychological Review 50 (1943): 370-396 [PDF] < http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.152.465&rep=rep1&type=pdf > (May 10 2010)

TicTacToe: a simple turn-based two-player game with the objective of getting three symbols in a row within a 3x3 square table, also known as Noughts&Crosses and 3-in-a-Row.

WIKIPEDIA. 2010a. Game – Wikipedia, the free encyclopedia. [WWW]. < http://en.wikipedia.org/w/index.php?title=Game&oldid=359827337 > (May 10 2010)

WIKIPEDIA. 2010b. Interaction – Wikipedia, the free encyclopedia. [WWW]. < http://en.wikipedia.org/w/index.php?title=Interaction&oldid=358062065 > (May 10 2010)

WIKIPEDIA. 2010c. Cognitive dissonance – Wikipedia, the free encyclopedia. [WWW]. < http://en.wikipedia.org/w/index.php?title=Cognitive_dissonance&oldid=360884554 > (May 10 2010)

WIKIPEDIA. 2010. Understanding Media: The Extensions of Man – Wikipedia, the free encyclopedia. [WWW]. < http://en.wikipedia.org/w/index.php?title=Understanding_Media:_The_Extensions_of_Man&oldid=349059906 > (May 10 2010)

Thursday, 29 April 2010

Basically, I just want to rant today.

I'm pissed off. It's odd. It's like the rebellious difficult-teen phase that I seemed to have skipped has decided it does want me to go through it after all... despite the fact that I've already turned twenty. Basically, I'm a slow developer.

I have to write an essay, but I don't feel like it, and every fiber of my being seems to tell me that I don't have to write any dissertation or essay if I don't want to. While it probably wouldn't kill me to just fucking go ahead and write it, telling it to fuck off seems like a much more attractive option. I'm not sure why.

Maybe it's because I know there are a gazillion ways to make money to survive. Maybe it's because I know there is a woman who survives on the skills and friends she's acquired, not on little bits of paper.

Maybe it's because trying to make myself make sense to other people is a fucking chore. I put in loads of effort trying to understand stuff that doesn't make sense [admittedly, I seem to enjoy that sort of thing] and if they want to understand my point of view, why don't they put in the effort?

Maybe it's the same reason I have a preference for finding out about cool stuff, not for explaining it to other people.

Maybe it's the same reason I always preferred writing fiction stories in English class at school than writing essays that analyse things.

I think eventually, it all comes down to persuasion. I mean, I definitely need people to point me towards things to check out. I joined CGD because it sounded interesting. Barry made it sound interesting during the interview, and his lectures were always pretty cool, but he stopped lecturing us to do research. Surman always made it sound interesting to me, but he's not here anymore to continue making it sound interesting.

So now, nothing is really succeeding in persuading me to keep submitting to the course's demands, except for maybe a little part of my own will, and the University life outside of study, with my Uni friends. Except they don't seem to really be persuading me very hard either [and why should they?].

If I don't want to do something, I have to be persuaded into wanting to do it. Give me some really good reasons. Otherwise, I won't see the point, and I won't want to do it, and I'll put it off, and then get angry at it for wanting me to do it when I just don't fucking want to. I'm pretty sure a lot of people work that way, and not just regarding what course they're paying for.

...Fuck it.
I'm going to write the essay.
But if it doesn't make sense or doesn't get a high grade, then quite frankly it's their own damn fault for not making the ability to write academically properly look valuable in my eyes.

Sunday, 25 April 2010

Hahahaha, my work is on UmmYeah.com

Move aside Youtube.. [but don't disappear, you're still useful...]

The tagline of UmmYeah.com is "Dear Productivity, It was nice knowing you."
The About section says:

UmmYeah.com leverages bored@work arbitrage and nihilistic synergies to create an enhanced time-killing web platform.

It's for people who'd rather watch the best videos from all the different video sites than, well, whatever else it is you're supposed to be doing.


I came across it just now, when I was on another one of those see-what-people-can-see-about-me quests. Typing "Charlotte Gyseman" into Yahoo, I found that somebody calling themselves Abygale had submitted the Unpoppable Waterballoon video, which I had uploaded to Youtube, to UmmYeah.com

I think I'll take that as a compliment.

Saturday, 24 April 2010

Immersion, Escapism, Addiction

I don't think people play games just to avoid "real" life. I think they play them because they find Life in them. When I say Life, I don't think I mean many of the things that you'll probably naturally assume I mean - unless you've read and understood the same material I've read recently... and understood it in the same way I have.

This article seems to make the assertion that players falling in the Immersion category play in virtual worlds to forget their issues.

For this group, gaming is an outlet for the anguish fed to them by the world. They play to forget their issues and for the most part, are breeding a sort of addiction.


If all they wanted to do was forget their issues, there are plenty of other ways for them to do that that don't involve virtual worlds or internet gaming.. And virtual worlds provide so much more than escape when it comes to this category of "Immersion", that to say the above is waaaaay too simplistic. Tsk tsk Alexis Garrett, tsk tsk.

Friday, 23 April 2010

Why I hate writing academic essays.

I think this might be why. It's just not my thing; not my preferred method of expression.

But I think I know now what I'm writing my 2000 word Essay on and what my Dissertation Proposal is going to be.

Essay: Compare and contrast Bartle's Model of Player Types with Nick Yee's Model of Player Motivations, focusing on how they have addressed the question of why players play games.

Dissertation Proposal: ...Any attempt to satisfy every player's wants in a single game will ultimately fail, because you really can't please everybody.

Monday, 12 April 2010

Ooooh... Round and round she goes, where she'll stop, nobody knows..

Recently, I've developed a thing for circles.

I think it was because of the video I saw on TED with the surfing scientist talking about his theory of everything, with patterns and physics, and then I read about the Flower of Life [ooh look, pretty jewelry!!*], and then I thought about how much sense it seems to make in life [while at the same time, kinda not.. Say hello to Absurdism and Paradoxes?].

I could probably write an essay on it. I actually might write my essay about infinity in Portal. I don't know. It sounds like a plan though, since I've spent all this time reading about them and have recently installed Portal.

And today, I saw these earrings, and I was like, "Ooooooh, I wanna know how to make that!" :D



*I'm such a girl sometimes.

Tuesday, 6 April 2010

Nice surprises are nice.

It was after 3am, and there were beats coming from downstairs. I would have preferred it if they were what I would refer to as decent ones.

So instead of going to bed when I thought about bed, I stayed up a little longer and watched this:

I've been watching a lot of TED videos recently.

And then I looked up Maira Kalman, and found this, and I thought it was really nice. I wanted one, but I didn't want one enough to pay $35 for, so I settled for the feeling that resulted from the nice surprise of finding out such a thing exists. And then the music stopped, so I pressed Publish Post, and went to bed.

Saturday, 3 April 2010

Essay: Shuffling Paper, & Maya modeling practice

Shuffling Paper: Terminology used by Rebecca Hills to describe the method of working in which I finally decide on everything [e.g. where to stick my pictures in my Art Book] at the last minute.

I still have no idea what I want to do my essay on. Although by no idea I mean, too many ideas. I've gone from Binaural Audio, to Foley and SFX in Games, to how the Industry has reacted to demonization from the Mass Media [age ratings], to New Games Journalism and Player Experience, to how New Games Journalism never actually got around to being what Kieron Gillen meant when he first wrote about it in 2004, to Up is Up vs Up is Down. And that's not even listing all the different angles I could hit them at. Maybe I should just pick a game to install and play and write about something it does...

Urrghh, The Industry; why must you be so varied and interesting!!


In other news, I've decided to have a go at recreating my bedroom in Maya. Not only will this serve as useful modeling practice, it will also mean I can attempt to relive my Uni days when I'm no longer a student. Although... when I'm not focussed on my laptop here, I spend most of my time out with other friends rather than in my own flat... Hopefully, I can expand the world I'm modeling to include the basic environment of campus, then I can recreate the walk across campus to AberG and back whenever I want. Haha.

Thursday, 1 April 2010

WOF: Cardinal [Cancer].

Modelled, textured, and plonked on a chair:


Cancer wasn't really designed to move a whole lot, but he'll be going to Matt next, who is going to rig him up for a little bit of animating.

I'm in the Wrong Industry.

At times I wonder, what are we doing? I watched Zeitgeist: The Movie and the follow up, Zeitgeist: Addendum recently, and it really opened my eyes.

People go about their daily lives, seeing most of what we've seen through moniters and screens; I've met hardly any of the animals that I think exist, so how do I even know they exist? Because I saw David Attenborough talk about them?

Right now, how do I even know David Attenborough is a real person? I've never met him. If I go into the Games Industry, all I will be doing is trapping more poor souls, showing them things, creatures, places, worlds, none of which exist.

I mean, it made me think back to that video on YouTube of Joe Rogan, who suggested what life would be like if suddenly all the scientists and clever people disappeared. We wouldn't know how to do anything, and we'd all end up living in caves. How would we know how to do anything? We need to educate ourselves properly. Education at the moment is a sham.

Learning stuff in school all leads to us getting jobs and becoming part of the system. It's a bit like The Matrix. How much of what we learn is actually useful to life? I don't even remember half the stuff I learned there because I've been so focused on making stuff that doesn't exist. All in the name of fun.

... Fake fun. It's not even real! It's all just pixels...

Our lives are not free. Zeitgeist proves it's all because of money. People say money is the root of all evil, but has anyone really thought in depth about it? It makes us competitive, makes us try to earn more so we can buy stuff. Do we even need this stuff? There are people going into advertising, and why not? It earns them money to buy stuff, by showing people stuff they could buy and persuading them to buy it, and so the circle goes on and on.

Over time, we are sucked in. They lull us into a false sense of security, and sell us their make up and their fashion, and engage us into big debates about films, which are all made up anyway. If we continue on this path we will end up like the people on WALL-E. Nothing is real, we've made it all up. The only way we can free ourselves is to remember that we are one with nature, we are one with the rocks, and the plants, and the trees. I am not me; there is no me, "me" is just a made up word, a word made up by a bunch of atoms that we have called "humans"...

Life, as we "know" it, is a joke.

So, this is the end of the line. I'm going to finish this year until I have enough funds to go out into the world, to break out of the system where funds are even required, free myself from the prison of money, live with the land and experience what's really real. Maybe I'll meet David Attenborough.

Midnight Edit: Notice the first letter of every paragraph... Aled, as if I would really post a post like this on any other day but today, after reading the link you sent me! Haha. Although I've gone on that site just now, and it's all changed. The owner seems to be playing a prank of their own:


Error loading web site, reverting to default document.

SAC, Los Angles (157-6666)

Federal Bureau of Investigation

COUNTERINTELLIGENCE PROGRAM
CONSPIRACY THEORIST AND MILITIA GROUPS

Codename "Winston" 4/1/10

Winston requests a web site be created to help promote disinformation and dissidence among groups untrusting of the United States and United Nations. To protect sensitive source of information, as to how "sources" are obtained, from possible comprise and to insure the success of our plans, Bureau feels it would be better to wait approximately ten additional months until Alex Jones predictions for the year fail and become apparent to everyone. If deemed warranted, submit your recommendation of other ideas. It is imperative we quiet questioning of the authority delegated by those in power, as it could be disruptive to their plans. Further funding of conspiracyscience.com for disinformation purposes is recommended.

1 - San Francisco

JFM:drl
(5)

NOTE:

While it is obviously impossible for us to put a stop to louder voices in the conspiracy movement, we can promote dissidence among the followers of the likes of Alex Jones, Jeff Rense, and Peter Joseph in order to ensure that they are unable to go forward with any plans they may have for changing society in their favor.

POST SCRIPT:

Chief Executive believes that we should hurry to spread disinformation as to the overall purpose of organizations like Planned Parenthood, as well as vaccinations and genetically modified foods, due to the conspiracy theorist use to promote information regarding population control.

Signed,
Reurairtel